19 Dec: The new website is open.
20 Nov: The new website is under development.





Creative Space


New or in Press:

Waterworth, J A (2002) - Dextrous and Shared Interaction with Medical Data:stereoscopic vision is more important than hand-image collocation. To be presented at Medicine Meets VR 2002. Newport Beach, California, USA.

Waterworth, J A (2002) - Consciousness, Action and Designed Virtual Space: linking information technology, the mind and human creativity. Book chapter in press (Editions Pierre Mardaga, France).

Recent Publications about:

  1. Consciousness, Creativity and Virtual Reality
  2. Experiential and Evolutionary Design
  3. Information Exploration and VR for Medical Applications
  4. Multimodality, Learning and Assistive Technology
  5. Personalised, Embodied and Affective Systems Design

 

1 Consciousness, Creativity and Virtual Reality

Waterworth, J A and E L (2001) - Affective Creative Spaces. Proceedings of 1st International Conference on Affective Human Factors Design, Singapore, June 26-29. London: Asean Press.

Eva and John Waterworth and Rita Lauria (2001) - The Illusion of Being Present. Proceedings of Presence 2001 4th International Workshop, Philadelphia, May 21-23.

Waterworth J.A. and Waterworth E.L. (2001) In Tent, In Touch: beings in seclusion and in transit. CHI 2001 Conference on Human Factors in Computing Systems. Seattle, Washington, USA, March/April 31-5.

Waterworth, E L and Waterworth J A (2001) Focus, Locus and Sensus: the 3 Dimensions of Virtual Experience. Cyberpsychology and Behavior 4 (2) 203-214.

Waterworth, J A (2000) Technology in Support of Returning - From Conscious Doing to Consciously Being. In Richard L. Amoroso, Rui Antunes, Claudia Coelho, Miguel Farias, Ana Leite and Pedro Soares (eds.) 'Science and the Primacy of Consciousness'. Orinda, California, USA: The Noetic Press.

Waterworth, J A (1999) The Scope of Virtual Presence. Presented at the 2nd International Workshop on Presence, University of Essex, UK, April 1999.

Waterworth, J A (1999) Information, Islands, and Bodies. Presented at the International Workshop on Arcadian Virtuality, Sitges, Spain, March 1999.

Waterworth, J A (1998) A Spectrum of VR Assessment: From Outside-In to Inside-Out. Presented at BCS Workshop on Evaluation of Virtual Environments, De Montford University, Leicester, UK, December 1998.

Waterworth, J A (1997) Creativity and Sensation: The Case for Synaesthetic Media. Leonardo, 30, (4) 327-330, 1997. 

Waterworth, J A (1997) Back to Being: VR, the Mind in the Body and the Body in the Mind. Proceedings of Consciousness Reframed, First International Research Conference, Centre for Advanced Inquiry in the Interactive Arts, University of Wales College, Newport. July 1997.

Waterworth, J A (1996) Virtual Reality for Animals. Paper presented at Ciber@RT'96, First International Conference on Virtual Reality. Valencia, Spain, November 1996.

2 Experiential and Evolutionary Design

Lund, Andreas. Exploring TypeSpace: A Comparative Study of Interactive Evolution and Direct Manipulation. Interact2001. Eighth IFIP TC.13 conference on Human-Computer Interaction. Tokyo, Japan, July 9-13.

Lund, A (2000) Evolving the Shape of Things to Come: A Comparison of Direct Manipulation and Interactive Evolutionary Design. In Celestino Soddu (2000) Generative Art 2000. Proceedings of 3rd International Conference. Alea Design Publisher, Rome, December 2000.

Waterworth, J A (1999) Spaces, Places, Landscapes and Views: experiential design of shared information spaces. In Munro, A, Höök, K and Benyon, D (eds.) Social Navigation of Information Spaces. Springer-Verlag, London, 1999.

Lund, A and Waterworth, J A (1998) Experiential Design: Reflecting Embodiment at the Interface. Computation for Metaphors, Analogy and Agents: An International Workshop, University of Aizu, Japan, April 1998. 

Lund, A (1998). Massification of the Intangible. Towards contextualized information visualization. In N. J. Buch, Damsgaard, J., Eriksen, L. B., Iversen, J. H., Nielsen, P. A. (Ed.), Proceedings of IRIS21: Information Systems Research in Collaboration with Industry. Sëby Søbad, Denmark: Department of Computer Science, Aalborg University. 

Lund, A (1997). Embodied Interfaces. In K. Braa and E. Monteiro (eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department of Informatics, University of Oslo.

Waterworth, J A (1997) Personal Spaces: 3D Spatial Worlds for Information Exploration, Organisation and Communication. In R. Earnshaw and J. Vince (eds.): The Internet in 3D: Information, Images, and Interaction. New York: Academic Press, 1997. 

Lund, A (1996) Behaviour out of place: The World Wide Web and its impact on everyday life. In Dahlbom, B, Ljungberg, F et al. (eds.) (1996). Proceedings of IRIS 19 "The Future". Gothenburg: Gothenburg studies in Informatics.

3 Information Exploration and VR for Medical Applications

Waterworth, J A (2001) Virtual Reality, Professional Skills, and Creativity in the Future Home. Presented at HCI International 2001, 9th International Conference on HCI, New Orleans, USA, August 5-10, 2001.

Modjeska, D and Waterworth, J A (2000) Effects of Desktop 3D World Design on User Navigation and Search Performance. Presented at IV2000, International Conference on Information Visualisation, London, England, July 2000.

Waterworth, J A (2000) Dextrous VR: the Importance of Stereoscopic Display and Hand-Image Collocation. In Mulder, J D and van Liere, R (eds.) Virtual Environments 2000: Proceedings of Eurographics Workshop in Amsterdam, June 2000. Vienna: Springer.

Waterworth, J A and Modjeska, D (1999) Desktop VR and the Visualisation of Meta-information. Presented at Future Directions in Virtual Environments II Workshop, KTH, Stockholm, 11-12 November 1999.

Waterworth, J A (1999) The State of the State of the Art: VR in Surgery is not yet Reality. Presented at Medicine Meets Virtual Reality: 7. San Francisco, January 1999.

Waterworth, J A (1998) Virtual Reality in Medicine: A Survey of the State of the Art. Umeå University, Department of Informatics Research Report #9801, October 1998. http://www.informatik.umu.se/~jwworth/medpage.html

Waterworth, J A (1996) A pattern of islands: exploring public information space in a private vehicle. In: P. Brusilovsky, P. Kommers and N. Streitz (eds.): Multimedia, Hypermedia and Virtual Reality: Models, Systems, and Applications. Lecture Notes in Computer Science, Berlin: Springer-Verlag, pp. 266-279, 1996. 

Serra, L and Waterworth, J A (1996) Designing Virtual Selectors for Surgeons. Applied Ergonomics, 28 (4), 269-275, 1996.

4 Multimodality, Learning and Assistive Technology

Waterworth, E. L and Waterworth J A (2001) Perceptually-Seductive Technology in Special Needs Education. UAHCI 2001 Conference, theme Information Society for All, New Orleans, August 5-10.

Waterworth, E L and Waterworth J A (2000) Perceptually Seductive Communication (PSC) - a primordial way to communicate through technology. 4th Swedish Symposium on Multimodal Communication. Stockholm, October 2000.

Waterworth, E L and Waterworth J A (2000) Using a Telescope in a Cave: Presence and Absence in Educational VR. Presented at Presence2000: Third International Workshop on Presence, Delft, Holland, March 2000.

Waterworth, J A and Waterworth, E L (2000) Presence and Absence in Educational VR: The Role of Perceptual Seduction in Conceptual Learning, Themes in Education, 1 (1), 7-38.

Fällman, D (2000) Virtual Reality in Education: On-line Survey.

Fällman, D, Backman, A, Holmlund, K (1999) VR in Education: An Introduction to Multisensory Constructivist Learning Environments, Universitetspedagogisk konferens, Umeå universitet, 18-19 februari.

Waterworth, J A and Lindh Waterworth, E (1999) Education as Exploration: being, going and changing the world. Presented at the 4th Panhellenic Conference on Didactics of Mathematics and Informatics in Education, University of Crete, Greece, October 1999.

Lindh E (1999) Embodied Communication. CSUN's Fourteenth Annual, International Conference, "Technology and Persons with Disabilities," held at the Los Angeles Airport Hilton & Towers Hotel and the Los Angeles Airport Marriott Hotel, March 15-20. http://www.dinf.org/csun_99/session0227.html

Lindh, E and Waterworth, J A (1999). To be or not to be .... conscious. In R. Ascott (ed.) Reframing Consciousness. Exeter, UK: Intellect Books.

Lindh E (1997). Sensational Interfaces: function AND passion. STIMDI'97 conference proceedings. Linköping University, September 1997, pp 41-44.

Chignell, M H and Waterworth, J A (1997). Multimedia. In G. Salvendy (ed.) Handbook of Ergonomics and Human Factors, 2nd edition. New York: Wiley.

Waterworth, J A and Chignell, M H (1997). Multimedia Interaction. In Helander, M.G., Landauer, T.K. and Prabhu, P. (Eds.) (1997). Handbook of Human-Computer Interaction, 2nd edition. Amsterdam, The Netherlands: Elsevier Science.

Smoliar, S W, Waterworth, J A and Kellock, P R (1995) pianoFORTE: a System for Piano Education beyond Notation Literacy. Proceedings of ACM Multimedia 95 Conference, San Francisco, November 1995. http://www.informatik.umu.se/~jwworth/pianofor.html

5 Personalised, Embodied and Affective Systems Design

Andersson, N., Fallman, D. & Johansson, L. (2001) Dupliances: Physical and Virtual Activity Encompassed, In Proceedings of CHI'01 Human Factors in Computing Systems Extended Abstracts, ACM Press.

Burvall, P (2001). Affect and Task Independence: The Need for a New Paradigm for Product Development. Proceedings of 1st International Conference on Affective Human Factors Design, Singapore, June 26-29. London: Asean Press.

Fällman, D. (2001). The BubbleFish: Digital Documents Available On Hand, In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Fällman, D. (2001) "Where's the Interface?" Enhanced Use Models for Mobile Interaction [Doctoral Consortium Paper], In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction, Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13

Lund, A. and Wiberg, M. (2001). Situating events in RoamViz: Using spatio-temporal dimensions to visualize sustained and dynamic mobile projects. In the Proceedings of IRIS24: S. Bjørnestad, R. E. Moe, A. I. Mørch and A. L. Opdahl (Eds.). Ulvik, Norway: Vol. II, pp. 99-114.

Fällman, D (2000) Mediated Reality through Glasses or Binoculars? Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance, International Journal of Human-Computer Interactions, in press.

Fällman, D (1999) Embodied Systems: Introducing General-purpose Wearable Computers. Proceedings of the 22nd Information Systems Research Seminar in Scandinavia (IRIS 22): "Enterprise Architectures for Virtual Organizations", 7-10 August, Keuruu, Finland.

Fällman, D, Holmström, H (1999) IT Support for Flight Technicians, An Exploratory Study, Working Paper WP-99.03, Department of Informatics, Umeå University, Sweden.

Henfridsson, O, Fällman, D, Holmström, H (1999) Flygunderhåll under förändring: Två förslag till studier av IT-stöd för flygtekniker, Working Paper WP-99.02, Institutionen för informatik, Umeå universitet.

Ahlmark, T (1997) Different Users - Different Software? Aspects of Personality in Human Computer Interaction. Proceedings of STIMDI'97: Användbarhet i morgon - funktion eller passion. Linköping, Sweden: Computer Science Department, Linköping University, September 1997.

Wong, J F and Waterworth, J A (1996) Radial Pen Gestures are Better than the Macintosh Finder, even without a Pen. HCI'96 Conference, Imperial College, University of London, August 1996.

Ahlmark, T (1993) Control or flexibility: Information systems as a vehicle for enhancing competence and responsibility. In J. Bansler, S. Bødker, F. Kensing, J. Nørbjerg, & J. Pries-Heje (Eds.), Prec. of the 16th IRIS Information Systems Research Seminar in Scandinavia, Copenhagen, 7-10 August 1993 (pp. 47-54). Copenhagen: Copenhagen University, Datalogisk Institut.