New or in Press:
Waterworth, J A (2002) - Dextrous and Shared Interaction with
Medical Data:stereoscopic vision is more important
than hand-image collocation. To be presented at Medicine Meets
VR 2002. Newport Beach, California, USA.
Waterworth, J A (2002) - Consciousness,
Action and Designed Virtual Space: linking information technology,
the mind and human creativity. Book chapter in press (Editions
Pierre Mardaga, France).
Recent Publications about:
- Consciousness, Creativity and Virtual Reality
- Experiential and Evolutionary Design
- Information Exploration and VR for Medical Applications
- Multimodality, Learning and Assistive Technology
- Personalised, Embodied and Affective Systems Design
1 Consciousness, Creativity and Virtual Reality
Waterworth, J A and E L (2001) - Affective Creative Spaces. Proceedings
of 1st International Conference on Affective Human Factors Design,
Singapore, June 26-29. London: Asean Press.
Eva and John Waterworth and Rita Lauria (2001) -
The
Illusion of Being Present. Proceedings of Presence 2001 4th
International Workshop, Philadelphia, May 21-23.
Waterworth J.A. and Waterworth E.L. (2001) In Tent,
In Touch: beings in seclusion and in transit. CHI 2001 Conference
on Human Factors in Computing Systems. Seattle, Washington, USA,
March/April 31-5.
Waterworth, E L and Waterworth J A (2001) Focus,
Locus and Sensus: the 3 Dimensions of Virtual Experience. Cyberpsychology
and Behavior 4 (2) 203-214.
Waterworth, J A (2000) Technology in Support of
Returning - From Conscious Doing to Consciously Being. In Richard
L. Amoroso, Rui Antunes, Claudia Coelho, Miguel Farias, Ana Leite
and Pedro Soares (eds.) 'Science
and the Primacy of Consciousness'. Orinda, California, USA:
The Noetic Press.
Waterworth, J A (1999) The Scope of Virtual Presence.
Presented at the 2nd International Workshop on Presence, University
of Essex, UK, April 1999.
Waterworth, J A (1999) Information, Islands, and
Bodies. Presented at the International Workshop on Arcadian Virtuality,
Sitges, Spain, March 1999.
Waterworth, J A (1998) A Spectrum of VR Assessment:
From Outside-In to Inside-Out. Presented at BCS Workshop on Evaluation
of Virtual Environments, De Montford University, Leicester, UK,
December 1998.
Waterworth, J A (1997) Creativity
and Sensation: The Case for Synaesthetic Media. Leonardo,
30, (4) 327-330, 1997.
Waterworth, J A (1997) Back to Being: VR, the Mind
in the Body and the Body in the Mind. Proceedings of Consciousness
Reframed, First International Research Conference, Centre for
Advanced Inquiry in the Interactive Arts, University of Wales
College, Newport. July 1997.
Waterworth, J A (1996) Virtual Reality for Animals.
Paper presented at Ciber@RT'96, First International Conference on
Virtual Reality. Valencia, Spain, November 1996.
2 Experiential and Evolutionary Design
Lund, Andreas. Exploring TypeSpace: A Comparative Study of Interactive
Evolution and Direct Manipulation. Interact2001. Eighth IFIP TC.13
conference on Human-Computer Interaction. Tokyo, Japan, July 9-13.
Lund, A (2000) Evolving the Shape of Things to Come: A Comparison
of Direct Manipulation and Interactive Evolutionary Design. In
Celestino Soddu (2000) Generative Art 2000. Proceedings of 3rd
International Conference. Alea Design Publisher, Rome, December
2000.
Waterworth, J A (1999) Spaces, Places, Landscapes and Views:
experiential design of shared information spaces. In Munro, A,
Höök, K and Benyon, D (eds.) Social Navigation of Information
Spaces. Springer-Verlag, London, 1999.
Lund, A and Waterworth, J A (1998) Experiential
Design: Reflecting Embodiment at the Interface. Computation
for Metaphors, Analogy and Agents: An International Workshop,
University of Aizu, Japan, April 1998.
Lund, A (1998). Massification of the Intangible. Towards contextualized
information visualization. In N. J. Buch, Damsgaard, J., Eriksen,
L. B., Iversen, J. H., Nielsen, P. A. (Ed.), Proceedings of IRIS21:
Information Systems Research in Collaboration with Industry. Sëby
Søbad, Denmark: Department of Computer Science, Aalborg
University.
Lund, A (1997). Embodied Interfaces. In K. Braa and E. Monteiro
(eds.): Proceedings of IRIS 20: "Social Informatics". Oslo: Department
of Informatics, University of Oslo.
Waterworth, J A (1997) Personal Spaces: 3D Spatial Worlds for
Information Exploration, Organisation and Communication. In R.
Earnshaw and J. Vince (eds.): The Internet in 3D: Information,
Images, and Interaction. New York: Academic Press, 1997.
Lund, A (1996) Behaviour out of place: The World Wide Web and
its impact on everyday life. In Dahlbom, B, Ljungberg, F et al.
(eds.) (1996). Proceedings of IRIS 19 "The Future". Gothenburg:
Gothenburg studies in Informatics.
3 Information Exploration and VR for Medical
Applications
Waterworth, J A (2001) Virtual Reality, Professional Skills,
and Creativity in the Future Home. Presented at HCI International
2001, 9th International Conference on HCI, New Orleans, USA, August
5-10, 2001.
Modjeska, D and Waterworth, J A (2000) Effects
of Desktop 3D World Design on User Navigation and Search Performance.
Presented at IV2000, International Conference on Information Visualisation,
London, England, July 2000.
Waterworth, J A (2000) Dextrous VR: the Importance of Stereoscopic
Display and Hand-Image Collocation. In Mulder, J D and van Liere,
R (eds.) Virtual Environments 2000: Proceedings of Eurographics
Workshop in Amsterdam, June 2000. Vienna: Springer.
Waterworth, J A and Modjeska, D (1999) Desktop VR and the Visualisation
of Meta-information. Presented at Future Directions in Virtual
Environments II Workshop, KTH, Stockholm, 11-12 November 1999.
Waterworth, J A (1999) The State of the State of the Art: VR
in Surgery is not yet Reality. Presented at Medicine Meets Virtual
Reality: 7. San Francisco, January 1999.
Waterworth, J A (1998) Virtual Reality in Medicine: A Survey
of the State of the Art. Umeå University, Department of
Informatics Research Report #9801, October 1998. http://www.informatik.umu.se/~jwworth/medpage.html
Waterworth, J A (1996) A pattern of islands: exploring public
information space in a private vehicle. In: P. Brusilovsky, P.
Kommers and N. Streitz (eds.): Multimedia, Hypermedia and Virtual
Reality: Models, Systems, and Applications. Lecture Notes in Computer
Science, Berlin: Springer-Verlag, pp. 266-279, 1996.
Serra, L and Waterworth, J A (1996) Designing Virtual Selectors
for Surgeons. Applied Ergonomics, 28 (4), 269-275, 1996.
4 Multimodality, Learning and Assistive Technology
Waterworth, E. L and Waterworth J A (2001) Perceptually-Seductive
Technology in Special Needs Education. UAHCI 2001 Conference,
theme Information Society for All, New Orleans, August 5-10.
Waterworth, E L and Waterworth J A (2000) Perceptually
Seductive Communication (PSC) - a primordial way to communicate
through technology. 4th Swedish Symposium on Multimodal Communication.
Stockholm, October 2000.
Waterworth, E L and Waterworth J A (2000) Using
a Telescope in a Cave: Presence and Absence in Educational VR.
Presented at Presence2000: Third International Workshop on Presence,
Delft, Holland, March 2000.
Waterworth, J A and Waterworth, E L (2000) Presence and Absence
in Educational VR: The Role of Perceptual Seduction in Conceptual
Learning, Themes in Education, 1 (1), 7-38.
Fällman, D (2000) Virtual
Reality in Education: On-line Survey.
Fällman, D, Backman, A, Holmlund, K (1999) VR in Education:
An Introduction to Multisensory Constructivist Learning Environments,
Universitetspedagogisk konferens, Umeå universitet, 18-19
februari.
Waterworth, J A and Lindh Waterworth, E (1999) Education as Exploration:
being, going and changing the world. Presented at the 4th Panhellenic
Conference on Didactics of Mathematics and Informatics in Education,
University of Crete, Greece, October 1999.
Lindh E (1999) Embodied Communication. CSUN's Fourteenth Annual,
International Conference, "Technology and Persons with Disabilities,"
held at the Los Angeles Airport Hilton & Towers Hotel and
the Los Angeles Airport Marriott Hotel, March 15-20. http://www.dinf.org/csun_99/session0227.html
Lindh, E and Waterworth, J A (1999). To be or not to be ....
conscious. In R. Ascott (ed.) Reframing
Consciousness. Exeter, UK: Intellect Books.
Lindh E (1997). Sensational Interfaces: function AND passion.
STIMDI'97 conference proceedings. Linköping University, September
1997, pp 41-44.
Chignell, M H and Waterworth, J A (1997). Multimedia. In G. Salvendy
(ed.) Handbook of Ergonomics and Human Factors, 2nd edition. New
York: Wiley.
Waterworth, J A and Chignell, M H (1997). Multimedia Interaction.
In Helander, M.G., Landauer, T.K. and Prabhu, P. (Eds.) (1997).
Handbook of Human-Computer Interaction, 2nd edition. Amsterdam,
The Netherlands: Elsevier Science.
Smoliar, S W, Waterworth, J A and Kellock, P R (1995) pianoFORTE:
a System for Piano Education beyond Notation Literacy. Proceedings
of ACM Multimedia 95 Conference, San Francisco, November 1995.
http://www.informatik.umu.se/~jwworth/pianofor.html
5 Personalised, Embodied and Affective Systems
Design
Andersson, N., Fallman,
D. & Johansson, L. (2001) Dupliances: Physical and Virtual
Activity Encompassed, In Proceedings of CHI'01 Human Factors in
Computing Systems Extended Abstracts, ACM Press.
Burvall, P (2001). Affect and Task Independence: The Need for
a New Paradigm for Product Development. Proceedings of 1st International
Conference on Affective Human Factors Design, Singapore, June
26-29. London: Asean Press.
Fällman, D. (2001). The BubbleFish: Digital Documents Available
On Hand, In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference
on Human-Computer Interaction, Waseda University Conference Centre,
Shinjuku, Tokyo, Japan, July 9-13
Fällman, D. (2001) "Where's the Interface?" Enhanced
Use Models for Mobile Interaction [Doctoral Consortium Paper],
In Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on
Human-Computer Interaction, Waseda University Conference Centre,
Shinjuku, Tokyo, Japan, July 9-13
Lund, A. and Wiberg, M. (2001). Situating events in RoamViz:
Using spatio-temporal dimensions to visualize sustained and dynamic
mobile projects. In the Proceedings of IRIS24: S. Bjørnestad,
R. E. Moe, A. I. Mørch and A. L. Opdahl (Eds.). Ulvik,
Norway: Vol. II, pp. 99-114.
Fällman, D (2000) Mediated Reality through Glasses or Binoculars?
Exploring Use Models of Wearable Computing in the Context of Aircraft
Maintenance, International Journal of Human-Computer Interactions,
in press.
Fällman, D (1999) Embodied Systems: Introducing General-purpose
Wearable Computers. Proceedings of the 22nd Information Systems
Research Seminar in Scandinavia (IRIS 22): "Enterprise Architectures
for Virtual Organizations", 7-10 August, Keuruu, Finland.
Fällman, D, Holmström, H (1999) IT Support for Flight
Technicians, An Exploratory Study, Working Paper WP-99.03, Department
of Informatics, Umeå University, Sweden.
Henfridsson, O, Fällman, D, Holmström, H (1999) Flygunderhåll
under förändring: Två förslag till studier
av IT-stöd för flygtekniker, Working Paper WP-99.02,
Institutionen för informatik, Umeå universitet.
Ahlmark, T (1997) Different Users - Different Software? Aspects
of Personality in Human Computer Interaction. Proceedings of STIMDI'97:
Användbarhet i morgon - funktion eller passion. Linköping,
Sweden: Computer Science Department, Linköping University,
September 1997.
Wong, J F and Waterworth, J A (1996) Radial Pen Gestures are
Better than the Macintosh Finder, even without a Pen. HCI'96 Conference,
Imperial College, University of London, August 1996.
Ahlmark, T (1993) Control or flexibility: Information systems
as a vehicle for enhancing competence and responsibility. In J.
Bansler, S. Bødker, F. Kensing, J. Nørbjerg, &
J. Pries-Heje (Eds.), Prec. of the 16th IRIS Information Systems
Research Seminar in Scandinavia, Copenhagen, 7-10 August 1993
(pp. 47-54). Copenhagen: Copenhagen University, Datalogisk Institut.
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