Recent
publications
2007
Wiberg,
C. (2007) Webbanvändning inom resesektorn. In Hanefors,
M. & Mossberg, L., Turisten i upplevelseindustrin. Studentlitteratur.
Lund. (In Swedish)
Wiberg,
C & Wiberg, M. (eds.) Proceedings of CMID´07 - The
First International Conference on Cross-Media Interaction Design,
March 22-25, 2007.
Desurvire,
H. & Wiberg, C. (2007). Master of the Game: The Crucial
Role of Accessibility in Future Game Design. In Wiberg, C &
Wiberg, M. (eds.) Proceedings of CMID´07 - The First International
Conference on Cross-Media Interaction Design, March 22-25, 2007.
Bodén,
J. & Wiberg C. (2007). iBalance - a cross-media service
platform. In Wiberg, C & Wiberg, M. (eds.) Proceedings of
CMID´07 - The First International Conference on Cross-Media
Interaction Design, March 22-25, 2007.
Wiberg,
C., Jegers, K., Bodén, J. (2007) Cross Media Interaction
Design. Presented at the workshop ‘HCI and New Media Arts:
Methodology and Evaluation’ at the CHI 2007 conference,
San Jose CA, USA, April 2007.
Bodén,
J., Jegers, K., Lidström, M., Wiberg, C., Wiberg, M. (2007)
Point or click? Evaluating two input modalities for mobile games.
In proceedings of ICIW ´07 - The Second International
Conference on Internet and Web Applications and Services, May
13-19, 2007, IEEE Computer Society Press.
Desurvire,
H., Jegers, K., Wiberg, C. (2007) Developing A Conceptual Framework
for Analysis and Design of Evaluation Methods. Presented at
the workshop ‘Beyond Current User Research: Designing
Methods for New Users, Technologies, and Design Processes’
at the CHI 2007 conference, San Jose CA, USA, April 2007.
Desurvire,
H., Jegers, K., Wiberg, C. (2007) Evaluating Fun and Entertainment:
Developing A Conceptual Framework Design of Evaluation Methods.
Accepted at the workshop ‘Facing Emotions: Responsible
experiential design’ at the INTERACT 2007 conference,
Rio, Brasil, September, 2007.
Danielsson, K. & Wiberg, C. (2007) "Participatory Design
of learning media: designing educational computer games with
and for teenagers", in ITSE special issue: Computer Game-based
Learning, forthcoming.
2006
Jegers,
K. & Wiberg, C. (2006) Early User Centered Play testing
of Game Concepts for Pervasive Games. Presented at the Player
Centred Design Workshop, CHI 2006 conference, Montreal.
2005
Wiberg,
C.(2005). Affective computing
vs. usability?
Insights of using traditional usability evaluation methods,
CHI 2005 Workshop on Innovative Approaches to Evaluating Affective
Interfaces
Jegers, K., Wiberg, C. & Wiberg, M. (2005) Pervasive gaming
meets CSCW: Continuity, Collaboration & Context, Presented
at the "Computer games & CSCW" workshop at the
9th European Conference on Computer-Supported Cooperative Work
(ECSCW ´05).
Wiberg,
C.(2005). Fun in the
Home:Guidelines for Evaluating Interactive Entertainment on
the Web. In proceedings of HCI International - 12th international
conference on Human Computer Interaction, Las Vegas, USA, July
2005
2004
Jegers, K. & Wiberg, C.( 2004). Learning While Playing:
Design Implications for Edutainment Games, in Wiberg, M. (Editor)
The Interaction Society: Practice, Theories, and Supportive
Technologies, IDEA-group Inc.
2003
Jegers,
K. & Wiberg, C. (2003). FunTain:
Design Implications for Edutainment Games. In proceedings
of ED-MEDIA 2003, Association for the Advancement of Computing
in Education, Charlottesville, VA.
Wiberg,
C. & Jegers, K. (2003). Satisfaction
and Learnability in Edutainment: A usability study of the knowledge
game 'Laser Challenge' at the Nobel e-museum. In proceedings
of HCI International - 10th international conference on Human
Computer Interaction, Crete, Greece, June 2003.
Wiberg,
C. (2003). A Measure of Fun. Extending the scope of web usability.
Ph. D. thesis. Department of Informatics. Umeå University.
Visit the web page of the
thesis
A
complete list of all my publications