A complete list of the publications of Charlotte Wiberg

2005

Wiberg, C.(2005). Affective computing vs. usability? Insights of using traditional usability evaluation methods, CHI 2005 Workshop on Innovative Approaches to Evaluating Affective Interfaces

Wiberg, C.(2005). Fun in the Home:Guidelines for Evaluating Interactive Entertainment on the Web. In proceedings of HCI International - 12th international conference on Human Computer Interaction, Las Vegas, USA, July 2005

2004

Jegers, K. & Wiberg, C.( 2004). Learning While Playing: Design Implications for Edutainment Games, in Wiberg, M. (Editor) The Interaction Society: Practice, Theories, and Supportive Technologies, IDEA-group Inc.

2003

Jegers, K. & Wiberg, C. (2003). FunTain: Design Implications for Edutainment Games. In proceedings of ED-MEDIA 2003, Association for the Advancement of Computing in Education, Charlottesville, VA.

Wiberg, C. & Jegers, K. (2003). Satisfaction and Learnability in Edutainment: A usability study of the knowledge game 'Laser Challenge' at the Nobel e-museum. In proceedings of HCI International - 10th international conference on Human Computer Interaction, Crete, Greece, June 2003.

Wiberg, C. (2003). A Measure of Fun. Extending the scope of web usability. Ph. D. thesis. Department of Informatics. Umeå University.

2002

Danielsson, K . & Wiberg, C. (2002). IT Basketball - A Sporty Virtual Environment:An Evaluation of Usability, Presence and Interest in Service In proceedings of IRIS25 Informations systems Research seminar In Scandinavia

2001

Jegers, K. & Wiberg, C. (2001). Evaluating Experience:Implications for usability tests conducted on entertainment web sites. In proceedings of IRIS24 Informations systems Research seminar In Scandinavia

Wiberg, C. (2001). Join the Joyride: An Identification of Three Important Factors for Evaluation of On-line Entertainment. In proceedings of WebNet 2001, Association for the Advancement of Computing in Education, Charlottesville, VA.

Wiberg, C. (2001). From ease of use to fun of use : Usability evaluation guidelines for testing entertainment web sites. In Proceedings of Conference on Affective Human Factors Design, CAHD, Singapore

Wiberg, C. & Wiberg, M. (2001). Configuring Social Agents. In Proceedings of Conference of Universial Accessability in Human Computer Interaction, New Orleans.

Wiberg, C. (2001). Bridging the Gap Between Designer and Ethnographer by Using a Facilitator. In Glimell, H. & Juhlin, O. The Social Production of Technology: On the everyday life with things.(eds.) (pp.222-241)

2000
Olsson, C. (2000). To Measure or not to Measure: Why web usability is different from traditional usability. In proceedings of WebNet 2000, Association for the Advancement of Computing in Education, Charlottesville, VA.

Olsson, C. (2000). The usability concept re-considered: A need for new ways of measuring real web use. In proceedings of IRIS23 Informations systems Research seminar In Scandinavia, Doing IT Together. Eds. L. Svensson, U. Snis, C. Soerensen, H. Fägerlind, T. Lindroth, M. Magnusson, . Östlund. Laboratorium for Interaction Technology, University of Trollhättan Uddevalla.

1999
Wiberg, M. & Olsson, C. (1999). Designing artifacts for context awareness. In Proceedings of IRIS 22 "Enterprise Architectures for Virtual Organisations ", s 49 -58. Jyväskylä: Dept. of Computer Science and Information Systems, University of Jyväskylä.

Back to my main home page

Last updated March 22, 2005