UME UNIVERSITY

Institute of Information Processing Ð ADB

 

Postal address:

S-901 87 UME (Sweden)

Tel (direct dialing):

+46 90 166030

Telefax:

+46 90 166126(166688)

Email (Internet):

kivanov@cs.umu.se

 

Professor KRISTO IVANOV

Chairman, Administrative Data Processing

Draft, 31 August, 1989

 

 

Software systems

The basic issue

Software and hardware are two "primitive" categories of computer sci­ence and as such they are often taken for granted in discussions of rese­arch matters. They share this position with other primitives like syntax, semantics and pragmatics.

It is probable that in the context of our research computing  should be considered as a more primitive category, and it is remarkable how little reflection is found on this matter, with few notable exceptions (Davis & Hersh, 1986, pp. 139-164). Many people would not hesitate today to equate the art of programming with the vaguely defined young discipline of "datalogy" (Naur, 1968). Software, in any case, is distinguished for being considered by many to lie at the center och computer science. This is evi­denced by the often repeated statement about the computer being "dumb" and powerless without a program which endows it with intelligence and with life. As a matter of fact things are not so clear since it could also pro­vocatively be claimed that a computer program without an intelligently designed and manufactured computer (hardware) is dumb and powerless (Ivanov, 1983). At the bottom of this issue probably stands a reductive vi­sion of reality by which it is reduced to logic and physics (logical empi­rism), and it is translated into the corresponding terms of software and hardware. If this reduction is illegitimate it will show up in the form of vagueness of the delimitation of the software concept, the rise of such cul­turally absurd concepts as "courseware" (Schwartz, 1986c), and a general intractability or impossibility for rigorous evaluation of the applications of research results.

The basic issue in the given perspective is, in any case, whether an im­provement of the performance of a social group or and organization in a particular case is better attained through better programming, through the development of a new programming language or through the reallo­cation of individual responsibilities and change of work routines. In order to answer this it is assumed that some knowledge is necessary about the interface between organization theory and programming theory, if they are to be considered as different theories at all. In some approaches they are namely both considered to be inquiring systems, dealing with basic concepts of systems and organization. In this respect it will also be recal­led that mathematics and logic or symbol manipulation, including visual symbols, have classically been considered to be a basic philosophical language for discussing and developing inquiring systems.

In what follows we will shortly mention some fundamental problems which have been outlined in the area of computer software. We will then describe several research ideas that have been proposed and sometimes also implemented in order to prevent or solve software problems. Since these ideas are difficult to relate to each other and to consider in a whole perspective they will be catalogued as constituting an eclectic approach. With the purpose of enhancing wholeness and total understanding some historical insights will then be presented, followed by an outline of propo­sed research directions including practical experimental or applied ap­proaches. The question of the relations among better programming, pro­gramming languages, and reallocation of individual responsibilities or change of work routines will be hinted at in terms of points of contact with research on mathematics, logic, and social organizational systems.

The problems

During the decade of the 80's several observations have been made about what may be called the software crisis including the corresponding educational crisis. (Bubenko, 1988; 1989a; Parnas & Clements, 1986; Roosen-Runge, 1989; Schwartz, 1986d; Wasserman & Gutz, 1982; Weizenbaum, 1976; Winograd, 1979).

Let us review some views that have been formulated in the pertinent scientific community:

Computer programming today is in a state of crisis or, more optimisti­cally, in a state of creative ferment. (Winograd, 1979).

Since lack of firm understanding of how to proceed with software has never fully restrained the drive to increased functionality, huge, spraw­ling, internally disorganized and externally bewildering systems of overwhelming complexity have already been built and have come to pla­gue the computer industry. The situation is ameliorated in the short term, but at length exacerbated, by the economic 'softness' of software: costs are incurred incrementally rather than in a concentrated way; no single detail is difficult in itself, but the accumulation of hundreds or thousands of discordant details makes the overall situation impossible. (Schwartz, 1986d, pp. 107.)

Hierachical decomposition of business activities or business functions (process or "data transformation" oriented methodologies), as well as of data or information flows (data oriented methodologies), have been advo­cated and used since the sixties for the development of computer systems. Hierarchical decomposition is a well accepted as a practical tool and it has an accepted standing in research (Olle, H.J., & Verrijn-Stuart, 1986; Olle, Sol, & Tully, 1983; Olle, Sol, & Verrijn-Stuart, 1982). It is therefore astonishing that, during more than 20 years, relatively little formal theo­retical work has been presented concerning basic concepts and definitions of this technique. Furthermore, the relationship between the process ori­ented techniques and the data oriented techniques, such as conceptual modeling (Bubenko, 1983; Humphreys & Berkeley, 1988; Sowa, 1984), is still far from clear. (Bubenko, 1988).

The programming community has long recognised that we could be using computers in the production of software products more than we now do. Recently computer aided software engineering "CASE" has be­come another in a long series of buzzwords in our field and large, money making, conferences are held where vendors tout their tools. Strolling the lanes of these expeditions is somewhat disappointing. The vast majority of the tools being offered are not based on a coherent software design process and have no basis in the semantics of programming.... We examine a "rational" design process, identifying models that provide insight into what we are doing in each stage, and propose ways that CASE tools could help. While we have no tools for sale, we believe that these mathematical models will lead to high quality tools and an improvement in the stan­dards of software engineering. These mathematical models are not those usually discussed by Computer Scientists, but are closer to those used in other fields of engineering. (Parnas, 1989b)

For over 30 years, the central dogma of computer science has been that computer users require programmers who can compose programs in a programming language. But despite three decades of research and a Babel of programming languages, we still confront substantial and quite unnecessary obstacles in producing reliable non-trivial programs at low cost, for our programming languages fail to take into account essential facts about the cognitive and social aspects of computing. (Roosen-Runge, 1989.)

Nearly a quarter of a century later, I have, reluctantly, concluded that our opponents were right. As I look at computing science departments around the country, I am appaled at what my younger colleagues, those with education in computing science, don't know. Those who work in the­oretical computing science seem to lack an appreciation for the simplicity and elegance of mature mathematics. They build complex models more reminiscent of the programs written by bad programmers than the ele­gant models that I saw in my mathematics courses. Computing scientists often invent new mathematics where old mathematics would suffice. They repeatedly patch their models rather than rethink them, when a new problem arises. Further, many of those who work in the more practi­cal areas of computing science seem to lack an appreciation for the rou­tine systematic analysis that is essential to professional engineering. They gravitate toward the flashy or exciting areas in which programs are written, tested, elaborated, demonstrated, and then discarded. They eschew the systematic planning, documentation, and validation that is essential in engineering. In violation of the most fundamental precepts of engineering design, some "practical" computing scientists advocate that implementors begin programming before the problem is understood. Discussion of documentation and practical issues of testing are conside­red inappropriate in most computing science departments. In traditional engineering there is a cooperation between theory and practice....Most of what is taught in computing science "theory" courses is not relevant in the practical areas. Much theory concentrates on machines with infinite capacity, but such machines are not available to practitioners. (Parnas, 1989a.)

Most of what is reported above is confirmed by our own limited experi­ence. There are also distressing reports about shortcomings and failures of information systems and expert systems (Buchanan, 1986; Lyytinen, 1986, pp.1-14; S¿rgaard, 1986; …stberg, Whitaker, & Amick III, 1988) as well as about the overwhelming complexity of the problem (Ivanov, 1972; Ivanov, 1988; Lyytinen, 1988a; Lyytinen, 1988b). To the extent that such findings can be questioned, that will itself be an illustration of the pro­blems which are mentioned, where a chaotic multiplicity of approaches and specializations, and an uncontrollable empirical trial-and-error heu­ristics, eschew any serious experimental overview and evaluation. As al­ready pointed out, the concept of experimentalism or controlled empiri­cism itself may not be applicable to an epistemologically problematic area where replications are not possible because of technological obsolescence, there is an interplay of strong pressure groups, etc. (Churchman, 1979). A theoretical and historical understanding of earlier empirical efforts in the design and evaluation of software could facilitate previsions of the re­sults of new efforts and guide the design and application of new pro­gramming languages

Eclectic approaches

Whenever the unitary view of a research field is lost there will be a temptation to establish a taxonomy or classification scheme as a prelimi­nary orientation. The often unstated assumption seems to be that a cer­tain "type" of problem is to be solved through the use of a certain type of programming language that is chosen, as it were, like a tool out of a tool box. One unstated epistemological background such tool-thinking is pro­bably the well known mean-ends scheme of thought (Churchman, 1961; Ivanov, 1988). Current taxonomies or internal partitions of tool boxes use sets of more or less equivalent and mutually inconsistent, non exhaustive denominations for families of programming languages such as 1) Procedural, imperative or transition oriented, 2) Object oriented and si­mulation oriented, 3) Logic, functional, value-oriented, declarative or ap­plicative, 4) Production-rule oriented, versus Constraint oriented, 5) Concurrent, versus Sequential von Neumann types, 6) Data-base query types, or 7) Mixed, combinations of the above.

On different occasions one may find attempts to formulate overviews (Kay, 1984; Nilsson, 1987, pp.5-8; Schwartz, 1986d; Yeh, 1977), or in depth discussions of procedural languages (Wirth, 1976), object oriented langu­ages (Robson, 1981), object oriented versus value oriented languages (Harland, 1984), logic languages (Kowalski, 1979), parallel computation and concurrent programming (Ben-Ari, 1982), or of applicative or func­tional programming (Henson, 1987; Richards, 1985, Backus, 1978 #38). Visions about mixed or combinated languages have also been advanced (Wasserman & Gutz, 1982).

It seems that the latest trends in terms of taxonomies tend to confuse such already confused taxonomies in the sense that there is a develop­ment towards the 7th category above, of mixed combinatory approaches. This is particularly encouraged by the increased emphasis of talk about artificial intelligence, expert systems, mixed expert and database sys­tems, hypermedia, etc. The trend is partly covered also by the label of CASE, that was challenged for being mainly a new marketing "buzzword" launched by oversellers in order to cover up the felt need for order out of chaos. In any case it is obvious that such unfolding chal­lenges the understanding of what software and software engineering is all about when an unholy melting pot of AI and databases is assumed to revolutionize the art of programming (Berztiss, 1988, may be regarded as a symptom of this unrest). The announcement, for instance, of an advan­ced course in AI in the autumn 1988 on the campus of a Swedish univer­sity, formulates its intention to "enlarge, deepen and structure the fun­damental paradigms and approaches to knowledge representation and reasoning in AI", i.e. to develop new concepts of programming. "This is to be achieved first by providing a structured historical perspective of the de­velopment of three major approaches, which are more or less in conflict with each other, though sharing some fundamental concepts: 1) Cognitive-oriented AI, 2) Logic-oriented AI, and 3) Procedurally-oriented AI". In this way an additional problematic "cognitive" type is being added to the above mentioned taxonomic categories, with the belief of having been able to identify some new and fruitful fundamental shared concept.

The hope that some order out of chaos can be attempted through an ap­plication or the classical procedure of axiomatization (Hoare, 1969), prompts an unending stream of tentative unrelated axiomatizations for new "languages" that have unclear objectives. Ad-hoc "arbitrary" defini­tions will then be made for e.g. objects, concepts, entities, relationships, relations, attributes, associations, events, triggers, conditions, states, structures, etc. (Bubenko, 1983, pp.9-10).

Such definitions should, however, be consistent with other researchers' earlier conceptualizations. One of them (Berild, 1981) proposes e.g. that statement about a phenomenon as be composed of objects such as event (e.g. "employment"), effect of event [=action?] (e.g."employee"), partici­pant/generator of an event (e.g. "employer"), process (e.g. "hiring inter­view"), and measurement/opinion (e.g."skill-certificate").

No notice was taken above of a closely related earlier set of primitives in the spirit of logical empirism which was launched in the context of defi­ning an elementary information message (Langefors, 1973). In any case, later on a new set of basic concepts with the use of the same words happe­ned to be used in the context of computerized support in mechanical robo­tics where formalisms are developed for the representation of so called ac­tion-structures  BŠckstršm, 1988; Sandewall, 1986 #636]. The basic ideas of the approach was 1) An action-structure as a set of actions each of which has a starting and ending point, the set of all such points being partially ordered in time, 2) Partial state descriptions , 3) Pre-condition and post-condition which characterize what must hold at the beginning and end of the action respectively (and are sufficient to express when two actions are allowed to, but are not sufficient to express when they have to, be executed in parallel without interfering), and 4) Prevail-condition which characte­rizes what must hold for the whole duration of the action. In this way it appears that the proposed ad-hoc formalism implicitly attempts to con­struct a formal system theory which in the computer replaces the kine­matics (space plus time) and dynamics (plus force) of classical Newtonian mechanics. This very same "epistemological" operation is, by the way, implicitly performed by another author (Janlert, 1988, ch.7) in analyzing the "desktop ontology" of the Macintosh man-machine interaction. It is therefore symptomatic that the approach states that the use of prevail-conditions may be ambiguous, since it can express both what an action requires to hold and what it causes to hold during its execution. An ex­ample of the former is then given as that the action of "frying an egg" re­quires the stove to be hot during the whole execution of the action, while an example of the latter use of prevail-condition is not as well elaborated but it could be the case of a "car-driving action" which could have as a prevail-condition that the car is kept on the road, a condition that surely is under the control of the car-driving action (BŠckstršm, 1988, part II, p.4). This could be compare with applying the LOGO language to describe the process involved in learning the physical skill of juggling (Papert, 1980 p.105).

The case described above is interesting from the research methodologi­cal point of view since it evidences the introduction of categories of action, structure, state, conditions, cause, requirements, etc. which have unclear relations to the formalism of classical Newtonian mechanics or, for that matter, to classical formalisms of programming. They disclose also fa­mous difficulties of Newtonian determinism as related to teleology, as it may be evidenced by the almost direct comparison with an example of fry­ing eggs on the stove (Churchman, 1971, chapter 3.) It is also symptoma­tic that the proposed kind of "systems programming" language of action structures works with syntactical and semantical considerations but not with pragmatic ones, in spite of being avowedly concerned with actions (but not actors). Here the modern formalistic definitions of syntax and semantics may themselves be questioned (Stenlund, 1988, pp.73-74).

The same can be remarked about more recent "object management sys­tems" (Bjšrnestedt & Britts, 1988), where implementations and operations are added to other more traditional primitives. In last analysis these kinds of search for fundamental systematization of such things as "object systems", "partial world models" or frames, and "3-valued logic" (BŠckstršm, 1988, II, p.10) probably will lead to a late rediscovery of "inquiring systems", the issue of separability of subsystems and logic of uncertainty or languages of doubt (Churchman, 1971, pp. 54ff., 103-155). That would illuminate the confusion of those who, examining e.g. the is­sues of "hierarchical decomposition" of business activities and data flows, feel that it "uncovers several obscure and unclear issues, and raises many problems and questions" (Bubenko, 1988).

In a similar vein, the development of natural languages for user dialo­gue and for database inquiries requires "languages which can handle di­alogue" (Jšnsson, 1987, p.12), and assumes that components of natural language interface will include a lexicon, morphological analysis, syntac­tical analysis, semantical analysis or meaning without context, and pragmatic analysis or meaning with context (ibid., p.5). The kinds of questions which are expected to be answered by the participants of a dia­logue turn out, once more, to be related to the understanding of what is to be considered an object, its identification, its relations in valid structures with attributes, and the wider context. Such concepts recall the fram­ework which has been advanced in an apparently quite different occasion, when dealing with the structuring of user dialogues (in a loose and wide sense) about statistical information, and requiring such categories as ac­tivities, performance, environment, and entity (Dunn, 1974; Ivanov, 1976; 1979; 1984).

All this points to basic insufficiencies in the understanding of interac­tive dialogue and programming as well as of the concept of dialogue and inquiring system beyond purely formal conceptions of the nature of logic (Levin & Moore, 1988). In a special proposal concerning research on logi­cal aspects of computer and information systems we will mention some struggles about this question which have being going on in more and less formal terms (Fischer, Morch, & McCall, 1989; Fisher, 1987; Forsgren, 1988; Freedle, 1975; LevŽn & Nordstršm, 1989; Pask, 1976).

There are, finally, some eclectic approaches to software that recom­mend themselves for the exemplary unpretentiousness of their theoretical claims and their down to earth engineering anchorage with sound diffi­dence of empty formalisms (Hester, Parnas, & Utter, 1981; Parnas, 1972; Parnas, 1976; Parnas, 1985; Parnas & Clements, 1986; Parnas, Clements, & Weiss, 1984; Parnas, van Schouwen, & Kwan, 1988; Utter, 1982; Utter, 1984). They seem to work in the same systematic engineering spirit as the Scandinavian "theoretical analysis of information systems" (Langefors, 1973). They seem to be best represented by a recent statement of an ideal educational program for software engineers (Parnas, 1989a) that should be contrasted with earlier grand front attacks of the educational issue (Computer science curriculum, 1964; Denning, Comer, Gries, Mulder, Tucker, Turner, et al., 1989; Forsythe, 1967; Forsythe, 1970; Information systems-curriculum recommendations of the 80's, 1982). Their eclecti­cism, however, sound as it may be, still does not allow to see the bridge over to the educational ideas that have been formulated in the social sys­tems field (Gharajedaghi, 1986).

History: the roots

Whenever concern for foundations is not allowed in the research pro­cess there will be the risk of irrefutable empirical doing, and an ad-hoc common sense philosophizing which unconsciously attempts to simulate the historical dialogue between the best minds of Western philosophy and science in the past 50, 100, or 500 years. Lack of unity or of explicit rela­tionships between different approaches prevents the much advertised ac­cumulation of knowledge which is expected in modern research. It may be one practical consequence of the unrestricted ad-hoc pluralism which followed the so called foundational crisis of modern formal science which is embodied in the computer and in computer networking. The crisis of foundations may be interpreted at various levels of sophistication. What can be said at this point is that inquiry about what programming and mo­dels of computation are or should be in relation to the "nature of machi­nes", or inquiry about the alleged difference in the meaning of functional specifications for programming versus for artificial intelligence, etc., opens up an great quantity of important and questionable issues which are today buried under the apparent gray simplicity of everyday's practi­cal scientific, or rather technical, work (Doyle, 1982, pp.11-16). This throws us into questions of metamathematics (Kleene, 1950; Webb, 1980) which probably are too abstruse for most researchers who are working in computer and information science. Such questions, which may already be "too difficult" because of being "corrupted" by an unhappy development of modern mathematics could also be more successfully attacked at the level of a cultural debate about the meaning of the quest for the foundations of mathematics (Brouwer, 1905; Stenlund, 1988; Weil, 1970-1974; Weyl, 1949; Zellini, 1988) or at the "biographical" level (Hodges, 1983; Reid, 1970; van Stigt, 1979).

It has been remarked (Rota, 1986d) that an unbridled and passionate interest in foundations has often been singled out as a characteristic trait of both philosophy and science in this century. Nowhere has this trend been more rampant than in mathematics. Yet, foundational studies, in spite of an auspicious beginning at the turn of the century, far from achi­eving their purported goal, found themselves attracted into a whirl of mathematical activity. As mathematical logic becomes ever more central within mathematics, its contributions to the philosophical understanding of foundations wane to the point of irrelevance. Worse yet, the feverish technical advances in logic in the last ten years have dashed all hope of founding mathematics upon the notion of set, which had become the pri­mary mathematical concept since Cantor (ibid., p. 167).

If this is so in mathematics, it is to be expected that the foundational problems will be much worse in a research area like programming, with so unclear connections to its closest disciplines of logic and mathematics. Mathematicians (Rota, 1986e) have occasionally expressed the opinion that important problems concerned with programming languages and re­lated questions of software do not easily fit into existing disciplines and that if anywhere they belong somewhere between linguistics and logic. On the other hand problems concerning algorithmic complexity, which un­questionably belong to mathematics, could have been formulated before computers came into existence. In views of the future of computer science with emphasis on robotics it has been envisaged (Schwartz, 1986d) that one will have to go beyond the numeric combinatorial, and symbolic ma­nipulation that have been the main concern till now: computer science must confront the geometric, dynamic, and physical realities of three-di­mensional space. This confrontation will greatly deepen the foundational connections of programming to classical applied mathematics and phy­sics. The earlier mentioned difficulties in attempts to represent action structures (BŠckstršm, 1988), based on earlier conceptual work (Sandewall & Ršnnquist, 1986) may be a symptom of insufficiently deep connections to physics. Obviously the difficulties will be even greater whe­never action structures would try to embrace social actions as found in administrative and expert systems applications.

The crisis of foundations is not limited to well established sciences such as physics and mathematics, but it reappears under different guise in the life sciences and the social sciences. We are reminded (Rota, 1986d) of Edmund Husserl's thesis that the culprit for the relative lack of success of these sciences is to be found in the hasty adoption of logic and methods of physical sciences without going through an independent Galilean process of concept formation. The very need to match the rigor of physical science was, and is, erroneously replaced by an uncritical imitation of physical methods and techniques. This is a danger that is exemplified by certain strivings for premature introduction of formal languages in computer science (Bubenko, 1988, cf. the quotation above), and has been insightfully noted in recent work in mathematical biology (Rosen, 1985a; Rosen, 1985b). In the realm of mathematical economics, close to administrative and geographical information systems, heavy criticism has been directed against "symbolic pseudomathematical methods" (Schwartz, 1962) as well as against their disregard of error-theoretical aspects (Morgenstern, 1963).

It is then clear that we will have difficulties in unearthing the founda­tional roots of programming and software systems, but the attempt must be made.

To begin with, it is intuitively attractive to consider that software devel­opment or programming is scientifically based on a Cartesian (Barrett, 1987), and, further, a Newtonian world view, a Newtonian mathematics and logic, particularly Boolean and symbolic mathematical logic. These kinds of logic should be considered in their relations to mathematics. They were early integrated with physics as represented by the mechanics of the industrial revolution as evidenced in the often mentioned pro­gramming of Jacquard's loom. Later they would be integrated in physics as represented by electrical engineering, particularly digital electronics. In these contexts various historical overviews could be helpful (Augarten, 1984; Encyclopedia of computer science and engineering, 1983; Evans, 1981; Pylyshyn, 1970; Randell, 1973), as well as "biographies" of people and products (Hodges, 1983; Jobs, 1989; Kidder, 1982; Lammers, 1988; Rheingold, 1985) including the latest stories about the life and deeds of successful programmers. A particular necessity is to consider the neces­sity of relating mathematics and logic not only to physics and engineering but also to their economic and industrial aspects, as these aspects appear, for instance, in the Marxistic tradition (Annerstedt, Forssberg, Henriksson, & Nilsson, 1970; Mendner, 1976; Quiniou, 1971).

One important root of software thinking lies in the hardware (Davis & Hersh, 1986, pp. 165-178, advances a couple of opinions in this respect). It is an idea that appears most explicitly in the context of microprogram­ming. Historically it may be grounded in certain pioneering work of digi­tal electronics where Boolean algebra of logic is used as a symbolic met­hod of investigating logical relationships. Arithmetic and Boolean logic are properly acknowledged to form the computer's basic reflexes (Schwartz, 1986b), even if two basic ideas, namely Charles Babbage's sto­red program concept and its integrated microelectronic implementation (built up by the diffusion of electric catalysts into chips of materials like si­licon or germanium) continue in technical terms to drive the computer fi­eld as a whole (Schwartz, 1986d).

Boolean algebra of logic was used in the form of calculus of propositions seen as analogs or isomorphs of digital switching circuits (Shannon, 1938). The purpose was "network synthesis", e.g. for finding the simplest circuit containing only series and parallel connections and, in some ca­ses, for finding the simplest circuit containing any type of connection. Up to the 1940s, switching circuits of telephone exchanges and calculating machines were designed by loose methodological principles extracted by trial and error from praxis, with no underlying mathematical theory. The relevance of mathematical logic in this application area was shown only later in terms of the theory of automata or finite state machines, Boolean algebra, Boolean functional equations, etc. This, by the way, has prompted some mathematical systems scientists (Klir & Lowen, 1989) to assume that "soft systems methodology" (Checkland, 1981; 1988) for a particular type of problems develops from praxis, when no mathematical theory is readily available for dealing with the problems at hand: if and then mathematics becomes sufficiently developed for dealing with those pro­blems, the soft methodology is supposed to evolve into the corresponding hard methodology which, as a rule, is more powerful and less experience-dependent than the former.

A discussion of this hypothesis must be left to the research on mathe­matical aspects of computer and information science. At this point it may suffice to remark that Boole developed his algebra in 1847 as an attempt to lay the foundation of a mathematical theory of logic or to base mathema­tics on irreductible logical principles, an attempt that was further develo­ped by B.Russell's and A.N. Whitehead's "Principia Mathematica". A cu­rious inversion, however, happened when it was discovered that the structures of Boole's algebra were associated to structures that are pecu­liar to the theory of numbers /theory of groups, the algebra of residuals modulus 2. It was at the beginnings of this century that the insight was gained that both the "intuitive" algebra of sets of Cantor and the proposi­tional logic of Frege and Russell were isomorphs with Boolean algebra (Katz, Doria, & Lima, 1975, pp. 50-51). It would be interesting to explore the implications of having founded, through the computer, so much of human inquiry on "programmable" foundations that are not foundations and the limits that this puts on what can be obtained through higher level or tool-kit programming. If there is a fundamental "genetic defect" in our basic concept of reason (Barrett, 1987, p. 46; Davis & Hersh, 1986, p. 292; Pirsig, 1974, chaps. 10, 14, and 21) then there may be limits to what can be obtained or avoided with it.

In the present historical context of software aspects we will only com­plete the above image of the raise of computer programming by observing that the subsequent early attempts to see programming as a unitary sci­entific field of endeavour displayed an explicit attachment to logic and mathematics. Discussions were hold in terms of heading such as "a common language" for computers (Bauer & Samelson, 1960; Gorn, 1960), or the syntax and semantics of a proposed "international algebraic langu­age"(Backus, 1960), or "a universal language" (Poyen & Vauquois, 1960), or a "general problem solving" program (Newell, Shaw, & Simon, 1960). Boolean logic debouched into more sophisticated forms of mathematics, logic and mathematical logic adapted to descriptions and manipulation of the computer at the machine level, and further to layered concepts or meta-languages (Davis & Hersh, 1986, pp. 132ff.). It corresponds to a se­quence starting from microcode, to operating system, assembly language, higher level languages, special purpose software packages, and finally even further up to the CASE idea of computer aided software engineering that tries to encompass even systems analysis of business activities (Bubenko, 1988; Grindley, 1966, is an interesting historical counterpart of Bubenko; Humphreys & Berkeley, 1988, is to our knowledge, together with Wood & Doyle, the most ambitious attempt up to this date; Wood & Doyle, 1989). The business is then seen as a conglomerate of Newtonian objects and properties connected through logical relations and are to be pro­grammed to perform useful activities.

The historical development up to today's long run visions is extremely complex, especially if it is to be related to the scientific, economic and so­ciopolitical context but there are some valuable more or less popular tech­nical overviews that may constitute a start in such an investigation (Bowers, 1977; Davis & Hersh, 1986, pp. 132ff, 165ff, 179ff.; Elbourn & Ware, 1962; Grosch, 1977; Kac, Rota, & Schwartz, 1986, pp. 49ff, 63ff, 105ff, 207ff; Orchard-Hays, 1961; Strachey, 1966). Even purely technical disserta­tions include sometimes insightful discussion of development and trends (Lunell, 1983).

By now it is clear that the number and types of programming langua­ges have grown in keeping pace with the technology and with the number of problem areas or areas of application. The hope and vision of a common universal language has given place to an extremely complex pluralism that contrasts the earlier spirit of search for foundations of mathematics and unification of sciences. This pluralism or "polytheism" is paradoxi­cally completed by the "monotheistic" concept of CASE that is supposed in a certain sense to unify the pluralism of languages and tools. The plura­lism has in later years also prompted a reaction in the conceptualization of what programming is supposed to be (Nygaard, 1988; Winograd, 1979; Winograd & Flores, 1986). The concept itself of programming gave place to that of software engineering, and further, to that of integrated develop­ment environments or problem solving environment in the spirit of CASE, and finally to that of interactive cooperative systems development (S¿rgaard, 1988).

An interesting tendency has consequently been the blurring of the dis­tinction between programming, programming languages and systems or user application development. This has been experienced both from the point of view of practitioners of operations research (Stevens, 1982), and of artificial intelligence (Winograd, 1979). Greater attention has been paid to linguistic and phenomenological issues (Cohen & Perrault, 1979; Goldkuhl & Lyytinen, 1982; Winograd & Flores, 1986). This approach to linguistic aspects contrasts with logical empirical linguistic approaches that traditionally dominated the computer field (Bar-Hillel, 1973; Bar-Hillel & Carnap, 1953; Gaines & Shaw, 1984) and influenced the concep­tion of what is to be understood as information and information system (Langefors, 1973).

The above mentioned blurring of distinctions has most forcefully been formulated from within the tradition of programming where the empha­sis has been on "general system description languages". It was done with the idea which was launched some years ago in the context of initiating a large cooperative project between Norway, USA, and Sweden, the SYDPOL project for systems development through professional langua­ges. It stated the intention of shifting the research attention: 1) From pro­gramming languages to systems description languages and profession oriented languages, 2) From staged development to integrated develop­ment and use, 3) From programming environments to systems develop­ment environments, 4) From data to communication, and 5) From expert systems to collaborative accumulation of knowledge.

Some of the results of this effort have recently led to the further goal of using the insights that were obtained from early simulation languages in order to contribute to the creation of new programming concepts, incre­mentality, and new kinds of user interface (Holbaek-Hanssen, HŒndlykken, & Nygaard, 1985; Nygaard, 1988). Such approaches (Nygaard, 1988, in particular) are intended to rely on a deeper understan­ding concepts such as  phenomenon, object, action-transition, process, structure, state, as well as "qualities" of information processes and in­formation systems such as substance (e.g. the class declaration: records, files), properties (with values or quantities, the type declaration), trans­formation (transition, action, the procedure declaration). These conside­rations are complemented by a list of functional roles in system develop­ment and use: rulers, managers, operators, customers, bystanders, de­signers, programmers, and teachers (Churchman, 1979, offers a good ba­sis for an analysis and refinement of these concepts). Instead of develo­ping application or job oriented (computer) languages the striving is to ob­tain designed extensions of a profession's (natural) language, or profes­sion oriented computer languages which integrate information techno­logy in the particular profession.

Such "transition oriented programming", by the side of object oriented and constraint oriented (functional and logic) programming, have the merit of evidencing some of the complexities which turn programming and software systems into inquiring systems.

Research directions

We mentioned above that "transition oriented programming", by the side of object oriented and constraint oriented (functional and logic) pro­gramming, have the merit of evidencing some of the complexities which turn programming into inquiring systems development. The issue of de­sign of good programming languages will melt down with the issue of good use of these languages, with systems theory, and with the organiza­tion of the software engineering process.

At a level of common sense this could be interpreted as a question of de­signing a good "environment" for software development, a good axiomati­zed "system" based on adequate primitives such as objects, entities, attri­butes, relations, states, operations, actions, processes, transitions, trans­formations, procedures, structures, functions, or whatever superficially precise concept that could be suggested by the text above. Eventual success could be seen as depending upon the type of problem as related to the ge­nesis and appropriateness of various taxonomies of programming langu­ages, programming styles, cognitive styles and associated knowledge re­presentations.

Nevertheless we prefer to dwell upon the "metamorphosis" of pro­gramming into inquiring systems that can be seen relatively easily by following some of the work done in transition oriented programming. It will be one main hypothesis in our research that a greater part, if not all, of the software complex can be analyzed and improved by regarding it as a matter of inquiring systems.

Inquiring systems is by now a quite established research field where several of the above mentioned concepts and qualities have been carefully anchored in traditional debates about scientific method. Such concepts are for instance morphological, functional and teleological classes, structure, states and transitions (Ackoff & Emery, 1972, chapters 1-4 and 15, particu­larly their conception of action versus response; Churchman, 1971, ch.3 and 10), and professional expert decision versus cooperative work (Churchman, 1971, ch.9). These approaches may be favourably compared with some ones in other traditions (Cohen & Perrault, 1979; Goldkuhl & Lyytinen, 1982; Macmurray, Ewing, & Franks, 1938; Orci, 1983, chapters 2,3,5).

It should be obvious that there are definite implications of how basic terms or primitives of a branch of science are conceptualized, and it may make a real practical difference how, for instance, such terms as state, stimulus-trigger, action and therefore reaction and interaction, etc. are defined when they happen to be defined at all. It is natural to expect, for instance, that a theoretical differentiation between action, reaction, and response (Ackoff & Emery, 1972) will make a real difference for the rese­archer's understanding of what is to be meant by inter-action as opposed to re-action. This will have consequences in the context of planning, per­forming or evaluating experimental studies of man-computer interaction, dialogue or "logic of questions and answers" (Belnap & Steele, 1976; Freedle, 1975; Pask, 1976; Pask & Gregory, 1987).

There is one implication of the blurring of the distinctions between software and software environment that may historically explain the raise of not only CASE but also that particular class of high level pro­gramming languages associated with the prefix HYPER. At fist glance hyperprograms eschew classification in terms of the more detailed taxo­nomies mentioned above, if they are not classed in the rather meanings­less generic class of "high level" languages. Like some of the newly pro­posed methods for systems development they do not at first sight relate to mathematics (functions) or to logic (inference networks). The so-called hypertext idea relates rather to the establishment of connections, linka­ges, chains and networks of associations (a manual "connection ma­chine") among different kinds of data types and data structures. One of objectives of the research program will be to identify the scientific status of such approach and expectations. One hypothesis is that, instead of repre­senting a unprejudiced search for comparisons and contrasts, or "isomorphisms" (van Gigch, 1988), it is an variant of the classic oldfas­hioned principle of associative learning" (Guthrie, 1942), and of simple empiricism in terms of some of its basic tenets, e.g. proximity, frequency, similarity, etc. (Rychlak, 1977, pp. 18, 107-8, 290, 332). That would be in the same spirit as "Lockean inquiring systems" (Churchman, 1971, ch.5), Mill's cannons of induction (Churchman, 1948), and "precedence analy­sis" (Grindley, 1966, as an early USA parallel to Langefors; Langefors, 1973), adapted to the new available technology.

Such "chains of associations" or chains of information could also be re­lated to the metaphor of "information flow" and "communication chan­nel" in order to ascertain to what extent the recent ideas of "mapping knowledge flows in enterprises" (Whitaker & …stberg, 1988; …stberg, et al., 1988) can be based on a teleological normative design of organizational information systems instead of relying on an objectivation of information with a consequent enhancement of descriptive bureaucracy (Churchman, 1971, refers to "Singerian inquiring systems" instead of "Lockean inqui­ring systems").

Associative "hyperchains", on the other hand might be classified in the class of graphs that in turn could be fruitfully analyzed in terms of "Leibnizian inquiring systems" or "fact nets" that can be expanded to ac­comodate inductive experimental thinking of neural-net type (Churchman, 1971, chaps. 2 and 5). Disregarding for the moment impor­tant speculative aspects about the limitations of our logic and conceptual models being patterned exclusively upon the structure of physical objects (Rota, 1986d, p. 169), and about limitations of logical-causal interactions in material terms (Rota, 1986c, p. 177), graphs enjoy a reputable standing as a subject of computer science, and especially in artificial intelligence con­cerning expert systems (Schwartz, 1986a, p. 185; Schwartz, 1986d, p.114). Their epistemological status, however, is often oversimplified when many problems are forced into the formulation of finding a path between two known points within a graph. As in deduction of theorems in computeri­zed predicate logic, "graph search methods that work beautifully for monkey-and-bananas tests involving a few dozen or hundred nodes fail completely when applied to the immense graphs needed to represent se­rious combinatorial or symbolic problems" (Schwartz, 1986d, p. 115). There is obviously something that is not proper in regarding the trans­formation of graph into path as a general formal mechanism which per­mits to derive through a graph search something structured, to wit a path, from something unstructured, namely its underlying graph. "Any collection of transformations acting on a common family of states defines a graph, and discovery of a sequence of transformations which carries from a given to a desired state can therefore be viewed as a problem in graph search" (ibid. p. 114) is, therefore, a sentence that must be qualified in terms of structure-function and morphological-functional-teleological classes (Churchman, 1971, chap. 3; Singer, 1959). Only in this sense can an interaction and traveling down a path in a hyper-network be expected to lead to solutions or to insights. It may be equivalent to the necessary re­vival of the social-pragmatic dimension of mathematics (Davis & Hersh, 1986, pp. 154, 163, 197-199, 252; Rosen, 1985b; Rota, 1986b, pp. 249ff.).

In hypertext terms this seem to have been recognized in recent approa­ches that are akin to social systems-hypergames that expose systems peo­ple of all classes to some of the complexities of social systems design op­tions (Fischer, et al., 1989; Forsgren, 1988; 1989). It is apparent, however, that technology obfuscates many subtle conceptual system-questions as when a "kitchen design" (Fischer, et al., 1989) is compared with more so­cial alternative conceptions of dishing (Ivanov, 1986, pp.64-67) or of the de­sign of a chinese restaurant kitchen (Davis & Hersh, 1986, pp. 127-131). In another more sophisticated example, a metaphor was constructed based on the creation of game-like learning environments, nested multiboard games of chess which provide possibilities, pointing ways out of the inter­national arms stalemate by supporting current arms negotiations (McWhinney, Greening, & Mitroff, 1988). Our proposed research will also attempt, in the context of metaphorical approaches, to encompass aesthe­tical and ethical dimensions by extending the concept of games with re­spect to the mythological dimension that is already well exploited in the technology for computer games (Mitroff, 1983; Mitroff, 1984).

In an analog way, it is possible that combinatorial algebraic topology (Rota, 1986a) or topological matrix algebra lies at the heart of the matrix analysis of information networks and information systems architecture (Langefors, 1973; Langefors & Sundgren, 1975), including structure of programs (Davis & Hersh, 1986, p.179, 182). It probably suffers of the same deficiency as graph theory for dealing with the social dimensions of for­malism. To the extent that such graphical system theories as included in several surveys (Couger & Knapp, 1974, as an early overview of the field; Olle, et al., 1986; Olle, et al., 1983; Olle, et al., 1982) and associated visual methods (Lundeberg & Andersen, 1974) are not developed into a social sys­tems theory as suggested above, it is to be expected that human science aspects, e.g. sociological and psychological, will give rise to the need of supplementary programming-support research and activities that are dif­ficult to classify. Available in-depth critique of certain visual graph met­hods (B¿dker & Hammerskov, 1982) point clearly in that direction.

These rather underterminate program-support activities, a kind of empirically based interactivity ergonomics that sometimes is labeled man-machine interaction or user interface, lately in close contact with so called cognitive science, may often work as a kind of ragbag for taking care of the symptoms or consequences of "dehumanized" formal science as implicit in inadequate software. By now a considerable body of common sense knowledge that seemingly is philosophically neutral has been sys­tematized in various ways and is well represented by published literature (Johansen, Rijnsdorp, & Sage, 1983; Margulies & Zemanek, 1983; Newman & Sproull, 1979; Shneiderman, 1980; 1987). It can be regarded as the computer age heir of early systematizations of data on "human per­formance" and "psychological principles of systems development" (Fitts & Poser, 1973; GagnŽ, 1962).

Close to matters of man-machine interface and interaction stand edu­cational aspects of software research. Such aspects are not intended here in the sense of their latest fashionable expression of computer aided in­struction and "courseware" (Schwartz, 1986c) nor in the sense of suppo­sed learning capabilities of e.g."connection machines" (Hillis, 1986). What we have in mind are the attempts that have been made to give an unitary image of the software field, with an outlook towards both past and future, in order to "educate" researchers and students or in order to give the view of some particular development (Abelson & Sussman, 1983; Balzer, Cheatham, & Green, 1982; Baron, 1986; Bubenko, 1982; Dijkstra, 1966; Dijkstra, 1972; Dijkstra, 1976; Gorn, 1963; Harel, 1987; Lunell, 1981; Mayoh, 1984; Minsky, 1970; Naur, 1968; Newell, Perlis, & Simon, 1967; Newell & Simon, 1981; Owen, 1983; Pratt, 1983; Ritchie, 1984).

Some of these attempts are elegantly concise (Owen, 1983), but very few, if any, of them acknowledge the need for incorporating a social or econo­mic dimensions in the formation of such unitary views. A hint on how such a dimensions could appear in this kind of studies was given in one case when analyzing the success of the UNIX operating system (Ritchie, 1984). In another case the pragmatic aspects in selecting a language, compiler, and support environment were considered thanks to the use of an operation research approach (Anderson & Shumate, 1982). In a third case there was an attempt to incorporate the concept of "capital" while discussing the software technology's trend towards "resuability" that is considered as a "general engineering principle" which on the basis of ca­pital formation provides a "stock" of programming "tools" (Wegner, 1982).

An interesting research object would be to advance the understanding of social dimensions of software development by means of a critical analy­sis of leftist treatments of software tools (Ehn, 1988). In that context it could be useful to take into consideration some of the more encompassing approaches to the social aspects of the technological dimension in order to complete their deficient integration with software technical issues, e.g. in the context of the relation between technology and engineering (Hood, 1982; Sinclair & Tilson, 1982), between programming and organizational development or work environment (Kraft, 1977; Kraft, 1979), between pro­gramming and user interface design beyond the limited framework of cognitive science (Johansen, et al., 1983; Margulies & Zemanek, 1983), or between user interface design and work environment (Ehn, 1988).

An important research strategy for dealing with these more encom­passing issues will be "the case study". In a way that is similar to the pre­viously mentioned study of the reasons for the success of UNIX, the for­tune of SIMULA, of APL (Falkoff & Iverson, 1981) and of influential AI-expert systems like DENDRAL (Churchman, 1971, chap.4; Churchman & Buchanan, 1969; McCorduck, 1979) and MYCIN (Shortliffe, 1976) could also be studied. Even the highly technical-formal field of compiler-compi­lers that is seemingly immune to social factor may show, on closer analy­sis, the role of human and subjective factors. The following example will may suffice. In discussing research ideals for systems which attempt to automate the design of code-generators or compilers, i.e. "code generator writing systems" CGWS (Lunell, 1983, p.264),  it is suggested that the app­ropriateness of automating a supporting CGWS (turning it into an auto­matic code generator generator, ACGG) depends upon whether the user of the ACGG is the same person as the author of the language of target machine: "The language designer using the ACGG, [in order] to be able to execute programs in the language he is designing, needs diagnostics re­lated to source language, and the opposite is true about the machine de­signer [who needs them in terms of target machine description]. The per­son using the systems just to achieve a new language-machine combina­tion is helpless regardless of the type of diagnostics." Our contention is that his may, in last analysis, be regarded as a complex question of what does it mean to be an "expert" or "support", and to work from within a gi­ven system versus to view the system from the outside.  It is also a ques­tion of what is to be meant by input  to a system, a matter which is slightly hinted at in Lunell, and is developed elsewhere (Churchman, 1971). It is also an example of how the subjective and social dimensions can and should enter discussions about technical and formal software matters. Up to now this has not been usual (Aho & Ullman, 1979, seems to be represen­tative in this respect).

An alternative way to considering human science aspects of software research, besides more philosophical and "speculative" approaches, e.g. in the spirit of A. Korzybski's "general semantics" (Korzybski, 1948; Neumann, 1979; Neumann, 1982), is to "psychologize" the taxonomies for programming languages mentioned earlier trying to avoid falling into the trap of using the psychologizing as a ragbag for problems that are not un­derstood properly. It has been suggested that e.g. object-oriented langua­ges would be adequate for applications to physical manufacturing of dis­crete objects, while production or process-oriented language structures would be adequate for administrative processes according to deductive ru­les. This idea could be expanded by imagining that a particular type of languages would be adequate for matching the interface towards users with a particular "cognitive style". The issue of cognitive styles is well out­lined in certain literature (Benbasat & Taylor, 1978; Gough & Woodworth, 1960; McKenney & Keen, 1974) but it will be developed elsewhere. Here it will suffice to mention that this psychologizing may create insights that recall those related to the "limit values" in physics, in the sense that it will focus the user interface as a limit where there is a confluence of three aspects of program design. They are those which are vaguely labeled as knowledge representation, type of problem or domain, and mental models of users. It is, for instance, sometimes stated that the knowledge repre­sentation used in the machine should "mirror" the knowledge represen­tation or mental model of the end user. The users' interactions with the system are then supposed to be performed via an interface that explicitly mirrors their mental model of the problem domain (R. Whitaker, pers. communication). All this is conceptualized in a particular terminology (Steltzner & Williams, 1988) that can be regarded as a technologically con­ditioned updating and widening of earlier approaches (Sheil, 1981), without the benefit of late socio-political approaches to the concept of user interface (Ehn, 1988; Nilsson, 1987, presents a survey of the user interface issue).

It should be recalled that in ultimate analysis the problem of knowledge representation is epistemologically grounded in Kant's philosophy (Churchman, 1971, chap.6) that was also the opening door for relevant currents of modern psychology to be considered elsewhere in the context of logic, mathematics and cultural criticism. The shipwreck of this issue in the modern software debate may correlate with the difficulties raised by the Kantian doctrine in general, and denounced in the romantic reaction in particular (Steiner, 1886/19XX; Steiner, 1937/1982). The very same diffi­culties may be the basis and background for the challenges that have been directed lately concerning the soundness of the development of modern applied mathematics, including its embodyment in computers (Barrett, 1987; Davis & Hersh, 1986).

With regard to unclarities of modern mathematics it is to be noted that to our knowledge, nowhere has the concept of function, so often invoked in computer science, been questioned so deeply as it has been in the field of mathematics itself. In computer science it is, for instance, claimed that "essentially every software activity is the evaluation of a function f; ...however, the nature of f can differ from case to case"; functions can be rule-based as in conventional programs, and look-up based as for data­base queries, or through an "orthogonal partitioning" they can be classi­fied as stable and dynamic, the present development pointing toward rule-based dynamic functions (Berztiss, 1988). There are still more ambitious and questionable approaches to functions in computer science (Doyle, 1982). While earlier pioneers of computer science (Gorn, 1964; Korfhage, 1964) still kept a close contact with the formal disciplines that could clarify such deep and easily misused concepts, today's practitioners do not seem to have the opportunity to partake of the illuminating work and criticism that is going from within these disciplines. For instance, what is a com­puter program and a particular computation when they are conceptuali­zed in the language of mathematics? (Chaitin, 1974.) What may be wrong with the modern concept of mathematical-logical function? (Davis & Hersh, 1986, pp. 190, 194-195; Rota, 1986c, p.177ff.; Rychlak, 1977, pp. 50, 256). What relations does it have with other concepts of function? (Ackoff & Emery, 1972, chap. 1-2, 9-10, 15.; Verene, 1982. p. 287) Further, what may be wrong with the modern functional treatment of the concept of time, that has caused so much trouble in data base theory? (Davis & Hersh, 1986, pp. 193, 199-200; Rota, 1986d, pp. 168, 171; Rychlak, 1977, p.288).

A basic hypothesis for our proposed research is that close contact with formal sciences including their critical undercurrents will be fruitful for understanding the causes of many present difficulties and for improved design of software. That is also one of the reason why in our references we have sought to relate mostly to formal scientists, mainly professional mathematicians, who have a grasp of the foundational problems of their discipline. More details about this question will be introduced in the con­text of mathematics and logic proper. Another basic hypothesis that gua­rantees our keeping the contact between programming theory and orga­nization theory is the interpretation of programming in terms of inqui­ring systems. The final contention will be, at least at the level of basic re­search, that the obtention of programming languages "that make it possi­ble to use small independent fragments to define complex processes" (Langefors, 1973; Schwartz, 1986a, p. 189), i.e. the realization of software systems, is fundamentally and ultimately a question of inquiring systems and organization (Churchman, 1971). It is an insight that seems to emerge quite clearly from some recent treatments of the software-hard­ware issue in terms of applications of social systems theory (Sachs & Broholm, 1989; Swanson, 1989).

This puts into question the definition or delimitation of the concept of software itself and it will also be the bridge between our project for rese­arch on software and the related project for research on economic and or­ganizational analysis of business systems.

 

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