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VR in Education Bibliography


Note: There is a nice recent report on VR in Education here.



(1992, April). Imaging Technologies: A Different View. Resources in Technology. Technology Teacher, 51(7), 15-22.

(1994). Virtual Reality and Technologies for Combat Simulation (Document Number: Y 3.T 22/2:2 R 22; OTA Number: OTA-BP-ISS-136): Washington, DC: U. S. Government Printing Office, Office of Technology Assessment.

(1996). VR in education. VR News, 5(6), 31-34.

(1996). VR in industrial training. VR News, 5(9), 23-26.

(1997). Amoco's PC-based virtual reality simulation enables it to cut driver training costs. I/S Analyzer, 36(3), 2-7.

(1997). Duracell adds virtual reality to increase flexibility and consistency of factory floor training. I/S Analyzer, 36(3), 13-16.

(1997). Training's new dimension [virtual reality]. AV Magazine for Business Communications, 303, 20-21.

(1997). Virtual reality for the troops. Image Processing, 25-26.

Acchione, N. S., & Psotka, J. (1993). Mach III: Past and Future Approaches to Intelligent Tutoring. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 344-351). Houston, TX: NASA.

Achorn, B., & Badler, N. (1993). A Virtual Training Environment with Simulated Agents. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 65-68). Houston, TX: NASA.

Adams, N., & Lang, L. (1995). VR improves Motorola training program. AI Expert, 10(5), 13-14.

Advanced Technologies Lead the Way to the Future of Educational Computing. _Syllabus_ no. 25 (1992), p. 2-8. (Includes description of VR use in future ecology class.)

Ahmed, P., Al-Dhelan, A., & Shah, A. (1993). On the Construction of a Knowledge-Based Intelligent Tutoring System (KB-ITS). In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 234). Houston, TX: NASA.

Ainge, David. Virtual Reality in Australia. _VR in the Schools_ vol. 1, no. 1 (June 1995), p. 3. (_VR in the Schools_ subscription is available from the Virtual Reality and Education Laboratory, School of Education, East Carolina University, Greenville, NC 27858 USA.) (Primary school and other school uses. )

Akiyoshi, M., Miwa, S., & Nishida, S. (1996). The application of virtual reality technology to maintenance task of substations. Mitsubishi Denki Giho, 70(6), 34-38.

Akiyoshi, M., Miwa, S., Ueda, T., & Nishida, S. (1995). A learning environment for maintenance of power equipment using virtual reality. In Proceedings of the Fifth International Conference on Image Processing and its Applications, (pp. 331-335). London, UK: IEE.

Albright, M. J., & Graf, D. L. (Eds.). (1992). Teaching in the Information Age: The Role of Educational Technology. San Francisco, CA: Jossey-Bass Higher and Adult Education Series.

Aldridge, Susan. Reading, Writing, and Virtual Reality. _Omni_ vol. 15, no. 10 (August 1993), p. 32. (VR project at West Denton High School in Newcastle upon Tyne, England.)

Alexander, G., & Beale, I. L. (1990). Comparison of Alternative Schedules for Producing Productive Workshop Behaviour in a Person with an Intellectual Handicap. Australia and New Zealand Journal of Developmental Disabilities, 16(1), 49-55.

Allen, Brockenbrough S. Virtualities. _Educational Media and Technology Yearbook_ vol. 17 (1991), p. 47-53. (General, includes visual literacy.)

Alluisi, E. A. (1990). Network and Virtual-World Technologies for Training. In Proceedings of the 34th Annual Proceedings of the Human Factors Society, (pp. 1405-1406). Santa Monica, CA: Human Factors Society, Inc.

Alluisi, E. A. (1991 June). The Development of Technology for Collective Training: SIMNET, a Case History. Human Factors, 33(3), 343-362.

Amburn, P., & Marshak, W. P. (1996). Design and evaluation of an air-to-air combat debriefing system using a head-mounted display. In Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, (pp. 131-138). Los Alamitos, CA: IEEE Computer Society Press.

Anderson, A. (1991, September 6). Video-Tunneling to School. Science, 253(5024), 1090.

Andrews, D. H. (1994). Warfighting Training RD in the Post Cold War Era--With a Special Emphasis on Synthetic Environments [Final technical report] (PC A02/MF A01): Brooks AFB, TX: Armstrong Lab.

Andrews, D. H., Carroll, L. A., & Bell, H. H. (1995). The future of selective fidelity in training devices. Educational Technology, 35(6), 32-36.

Andrews, D. H., Edwards, B. J., Mattoon, J. S., & Thurman, R. A. (1996). Potential modeling and simulation contributions to specialized undergraduate pilot training. Educational Technology, 36(4), 6-17.

Andrews, R. D. (1993). Warfighting training R&D in the post Cold War era-with a special emphasis on synthetic environments. Educational Technology, 33(2), 36-40.

Application: Eagles Nest Diving Trainer; Don't Forget to Decompress. _CyberEdge Journal_ issue #20, vol. 4, no. 2 (March/April 1994), p. 18-19. (Reports on Virtual S, 3D Studio program to teach divers about a cave system off the Florida coast.)

Arthur, E., Hancock, P., & Telke, S. (1996). Navigation in virtual environments. In Proceedings of the High-Fidelity Simulation for Training, Test Support, Mission Rehearsal, and Civilian Applications, (pp. 77-85). Bellingham, WA: SPIE.

Auld, L. W. S., & Pantellidis, V. S. (1994). Exploring virtual reality for classroom use: The Virtual Reality and Education Lab at East Carolina University. Tech Trends, 39(2), 29-31.

Auld, Lawrence W. S., and Pantelidis, Veronica S. Exploring Virtual Reality for Classroom Use; The Virtual Reality and Education Lab at East Carolina University. _Tech Trends_ vol. 39, no. 1 (January/February 1994), p. 29-31. (Information about the Lab; includes VR software evaluation guide.)

Avis, N.; Macredie, R.; and Willis, D. The Teaching of Virtual Reality in the United Kingdom. In _Proceedings of the 1st UK VR-SIG Conference, Nottingham, UK_. UK: United Kingdom Virtual Reality Special Interest Group, 1994. Proceedings available at Internet home page: http://pipkin.lut.ac.uk/WWWdocs/LUTCHI/people/sean/ vr-sig / Proceedings.html

Badler, N. I., Clarke, J. R., Hollick, M. J., Kokkevis, E., Metaxas, D. N., Bindiganavale, R., Webber, B. L., Chi, D. M., Foster, N., Ogunyemi, O., & Kaye, J. (1996). MediSim: simulated medical corpsmen and casualties for medical forces planning and training. In Proceedings of the National Forum: Military Telemedicine On-Line Today Research, Practice, and Opportunities, (pp. 21-28). Los Alamitos, CA: IEEE Computer Society Press.

Badler, N. I., Phillips, C. B., Webber, B. L. (1993) Simulating Humans: Computer Graphics Animation And Control. New York: Oxford University Press.

Baer, Tony. Viewing Jason's Voyages to the Bottom of the Sea. _Mechanical Engineering_ vol. 111, no. 11 (November 1989), p. 36-42. (Grades 4-12, telepresence.)

Bailey, J. H., & Witmer, B. G. (1994). Learning and Transfer of Spatial Knowledge in a Virtual Environment. In Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting, (pp. 1158-1162). Santa Monica, CA: Human Factors and Ergonomics Society.

Bailey, S. S. (1994). Creating a Virtual Reality as a Perceptual Equivalence for Training. EMI: Educational Media International, 31(4), 221-223.

Bailey, Sandra. Creating a Virtual Reality as a Perceptual Equivalence for Training. _Educational Media International_ vol. 31, no. 4 (December 1994), p. 221-223. (General.)

Ballard, R. D. (1992, October). The JASON Project: Hi-Tech Exploration Promotes Students' Interest in Science. T. H. E. Journal, 20(4), 70-74.

Barfield, W. and Weghorst, S. (1993) The sense of presence within virtual environments: A conceptual framework. In G. Salvendy and M. J. Smith (Eds.) Human - Computer Interaction: Software And Hardware Interfaces. New York: Elsevier.

Barker, P. (1994). Use of a virtual laboratory for teaching instrument design. In Proceedings of the IEE Colloquium on 'Computer-Based Learning in Engineering', London, UK, (pp. 5/1-5/5). London, UK: IEE.

Barron, Daniel D. Books and Cyberspace: Celebrations of Tradition and Innovation in the School Library Media Program. _School Library Media Activities Monthly_ vol. 9, no. 3 (November 1992), p. 47-50. (School media programs.)

Baum, D. R. Virtual Training Devices: Illusion or Reality? In _Proceedings of the 14th Annual Interservice/Industry Training Equipment and Education Conference. San Antonio, TX, USA, 1992.

Bayarri, S., Fernandez, M., & Perez, M. (1996). Virtual Reality for Driving Simulation. Communications of the ACM [special issue on Virtual Reality Software and Technology], 39(5), 72-76.

Bell, B., Bloom, C., Linton, F., & Norton, E. (1993). The LEAP Intelligent Tutoring Architecture. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 218). Houston, TX: NASA.

Bell, D. H. (1996). Teaching virtual reality. SIGCSE Bulletin, 28(2), 56-61.

Bell, J. T., & Fogler, H. S. (1996). Vicher: A virtual reality based educational module for chemical reaction engineering. Computer Applications in Engineering Education, 4(4), 285-296.

Benedikt, M. (Ed.), (1991) Cyberspace: First Steps. Cambridge, MA: The MIT Press.

Bennahum, David. Fly Me to the MOO: Adventures in Textual Reality. _Lingua Franca_ (May-June 1994), p. 21-26, 28-36. (General, higher education examples of MUD, MUSH, and MOO applications.)

Bergeron, B., & Obeid, J. (1995). Temporal issues in the design of virtual learning environments. Journal of Educational Multimedia and Hypermedia, 4(2- 3), 127-145.

Bermudez, A. B., & Palumbo, D. (1994). Bridging the Gap between Literacy and Technology: Hypermedia as a Learning Tool for Limited English Proficient Students. Journal of Educational Issues of Language Minority Students, 14, 165-184.

Bertram, B., Peyton, J., & Batson, T. (Eds.). (1993). Network-Based Classrooms. New York, NY: Cambridge University Press.

Bess, R. (1992). Image Generation Implications for Networked Tactical Training Systems. In Proceedings of the 1992 IMAGE Conference VI, (pp. 77-88). Tempe, AZ: IMAGE Society.

Bess, R. D. (1993). Image Generation Implications for Networked Tactical Training Systems. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93, (pp. 308-317). Piscataway, NJ: IEEE Service Center.

Bessemer, D. W. (1991) Transfer of SIMNET training in the armor officer basic course. (ARI Technical Report # 120). Alexandria, VA: U.S. Army Research Institute for the Behavioral and Social Sciences.

Bettis, D., Desrosiers, S., Mulcihy, D., & Ruta, K. (1993). Robo-Cat -- An Intelligent Robotics Trainer. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 417). Houston, TX: NASA.

Bievenue, L. A., Curtis, D. H., & Thakkar, U. (1995). Virtual environments in K-12 learning and discovery: a grand challenge in education? Computer Graphics, 29(4), 43-44.

Billings, D. M., & Cobb, K. L. (1992). Effects of Learning Style Preferences, Attitude and GPA on Learner Achievement Using Computer Assisted Interactive Videodisc Instruction. Journal of Computer-Based Instruction, 19(1), 12-16.

Biocca, F. (1992). Communication Within Virtual Reality: Creating a Space for Research. Journal of Communication, 42(4), 5-22.

Biocca, F. (1992). Virtual Reality Technology: A Tutorial. Journal of Communication, 42(4), 23-73.

Blattner, M. M. (1995). Many Facets of Auditory Display (N96 28119, PC A14/MF A03): Lawrence Livermore National Lab.

Bletter, Nathaniel. The Virtues and Vices of Virtual Reality. _Design Quarterly_ no. 159 (Spring 1993), p. 38-44. (Includes education.)

Bloom, C. P., Bell, B., Linton, F., & Norton, E. (1993). The Learn Explore and Practice (LEAP) Intelligent Tutoring Systems Platform. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 128-144). Houston, TX: NASA.

Blum, Kathleen. Improvising in Cyberspace: Virtual Reality and Drama in Education. _Youth Theatre Journal_ vol. 8, no. 4 (1994), p. 27-31. (Drama education.)

Blurton, C., & McGee, S. (1996). Mission to Planet Earth on-line Earth Systems Science course. In Proceedings of the IGARSS '96: 1996 International Geoscience and Remote Sensing Symposium - Remote Sensing for a Sustainable Future, (pp. 917-919). New York, NY: IEEE.

Bobick, A., Davis, J., Intille, S., Baird, F., Campbell, L., Ivanov, Y., Pinhanez, C., Schutte, A., Wilson, A., & Davenport, G. (1996). KidsRoom: Action Recognition in an Interactive Story Environment (MIT Technical Report #398): Cambridge, MA: Massachusetts Institute of Technology, MIT Media Lab Perceptual Computing Group.

Boldovici, J. (1993) Simulator Motion. (ARI Technical Report No. 961) Alexandria, VA: U.S. Army Research Institute for the Behavioral and Social Sciences.

Boman, D., Piantanida, T., & Schlager, M. (1993). Virtual environment systems for maintenance training: Final Report. (Vol. 1-4). Menlo Park, CA: SRI International.

Boman, D., Shlager, M. S., Gille, J., & Piantanida, T. (1992). The Readiness of Virtual Environment Technology for Use in Maintenance Training. In Proceedings of the Interservice/Industry Training Equipment and Education Conference, (pp. 883-891). Washington, DC: National Security Industrial Association.

Boman, D.; Piantanida, T.; and Schlager, M. _Virtual Environment Systems for Maintenance Training_. Final Report, Volumes 1-4. Menlo Park, CA, USA: SRI International, February 1993.

Boman, D.; Schlager M.; Gille, J.; and Piantanida, T. The Readiness of Virtual Environment Technology for Use in Maintenance Training. In _Proceedings of the 14th Interservice/Industry Training Systems Conference, San Antonio, TX, November 2-5, 1992_, p. 883-891. Washington, DC, USA: National Security Industrial Association, 1992.

Borovoy, R., McDonald, M., Martin, F., & Resnick, M. (1996). Things that blink: Computationally augmented name tags. IBM Systems Journal, 35(3-4), 488-495.

Boyes, E. (1993). How do high school students perceive global climatic change: What are its manifestations? What are its origins? What corrective action can be taken? Journal of Science Education and Technology(2), 541-547.

Boyle, T., Stevens-Wood, B., Zhu, F., & Tikka, A. (1996). Structured learning in a virtual environment. Computers & Education, 26(1-3), 41-49.

Brancato, J. P. (1993). Interactive media as environments: A phenomenological investigation. Unpublished dissertation, New York, NY: New York University.

Breglia, D. (1992). Virtual Environment Training Technology. In Proceedings of the 1992 IMAGE Conference VI, (pp. 17-28). Tempe, AZ: IMAGE Society.

Breglia, Denis R., and Fowlkes, David H. Virtual Environment Training Technology. In _Proceedings of the 1991 International Simulation Technology Conference_, p. 204-209. (1991)

Brelsford, J. W. (1993). Physics Education in a Virtual Environment. In Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting: Designing for Diversity, (pp. 1286-1290). Santa Monica, CA: Human Factors Society.

Brelsford, J. W. Physics Education in a Virtual Environment. In _Proceedings of The Human Factors and Ergonomics Society 37th Annual Meeting, Designing for Diversity_, vol. 2, p. 1286-1290. Santa Monica, CA, USA: Human Factors Society, 1993.

Brett, G. H., II. (1993). Networked Information Retrieval Tools in the Academic Environment: Towards a Cybernetic Library. Internet Research, 3(3), 26-36.

Bricken, M, and Byrne, C. (1993) Summer students in virtual reality: A pilot study on educational applications in virtual reality technology. In Wexelblat, A. (Ed.) (1993) Virtual Reality Applications and Explorations. Toronto: Academic Press Professional, pp 199-217.

Bricken, M. (1991). Virtual Reality Learning Environments: Potential and Challenges. In Proceedings of the SIGGRAPH 91, (pp. 178-184). New York, NY: ACM SIGGRAPH.

Bricken, M. (1991). Virtual worlds: No interface to design. In M. Benedikt (Ed.), Cyberspace: First steps, . Cambridge, MA: MIT Press.

Bricken, M., & Byrne, C. (1993). Summer Students in Virtual Reality: A Pilot Study on Educational Applications of Virtual Reality Technology. In A. Wexelblat (Ed.), Virtual Reality: Applications and Explorations, (pp. 199-217). San Diego, CA: Academic Press.

Bricken, M., & Byrne, C. M. (1992). Summer Students in Virtual Reality: A Pilot Study on Educational Applications of Virtual Reality Technology (HITL-TR-R-92-1): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Bricken, Meredith S, and Byrne, Chris M. _Summer Students in Virtual Reality: A Pilot Study on Educational Applications of VR Technology_. HIT Lab Technical Report R-92-1. Seattle, WA, USA: Human Interface Technology Laboratory, University of Washington, 1992. ERIC Document Reproduction Service No. ED 358 853. Available at _The Learning Center_. (Human Interface Technology Laboratory, University of Washington, Internet home page of VR projects and papers on VR and education.) Home page: http://www.hitl.washington.edu/projects/education/lc-home.html (Research on response to VR technology and virtual worldbuilding by students ages 10-15.)

Bricken, Meredith S. Virtual Reality Learning Environments: Potentials and Challenges. _Computer Graphics Magazine_ vol. 25, no. 3 (July 1991), p. 178-184. (General, includes links to learning theory, aspects of the technology.)

Bricken, Meredith S. _Virtual Reality Learning Environments: Potentials and Challenges_. HIT Lab Technical Report P-91-5. Seattle, WA, USA: Human Interface Technology Laboratory, University of Washington, 1991. (General, includes links to learning theory, aspects of the technology.)

Bricken, Meredith S., and Byrne, Chris M. Students in Virtual Reality: A Pilot Study. In Alan Wexelblat (ed.), _Virtual Reality: Applications and Explorations_, p. 199-217. San Diego, CA, USA: Academic Press, 1993. (Research on response to VR technology and virtual worldbuilding by students ages 10-15.)

Bricken, Meredith. Complexity, Ambiguity and Learning in FiberSpace (abstract). _The Second Conference on Cyberspace, Collected Abstracts, Santa Cruz, April 19-20, 1991_, p. 22-23. (Discusses FiberSpace, a multi-participant system being developed by HITL, and how it might impact schools, educational technology, and learning.)

Bricken, Meredith. _A Description of the Virtual Reality Learning Environment_. HIT Lab Technical Report M-90-4. Seattle, WA, USA: Human Interface Technology Laboratory, University of Washington, no date. (General.)

Bricken, Meredith. _Extended Abstract: Complexity, Ambiguity, and Learning in FiberSpace_. HIT Lab Technical Report M-90-7. Seattle, WA, USA: Human Interface Technology Laboratory, University of Washington, 1990. (Discusses FiberSpace, a multi-participant system being developed by HITL, and how it might impact schools, educational technology, and learning.)

Bricken, W. (1991). Learning in Virtual Reality (HITL-TR-M-90-5): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Bricken, W. B. (1992). Languages for Virtual Reality: Spatial Representation of Elementary Algebra. In Proceedings of the 1992 IEEE Workshop on Visual Languages, (pp. 55-62). Los Alamitos, CA: IEEE Computer Society Press.

Bricken, W., & Winn, W. (1992). Designing Virtual Worlds for Use in Mathematics Education: The Example of Experiential Algebra. Educational Technology, 32, 12-19.

Bricken, William. Spatial Representation of Elementary Algebra. In _Proceedings of the 1992 IEEE Workshop on Visual Languages_, p. 56-62. Los Alamitos, CA, USA: IEEE Computer Society Press, 1992. (Algebra.)

Bricken, William. Training in Virtual Reality. In _Proceedings of the First Annual Conference on Virtual Reality 91: Impacts & Applications, Held in London in June 1991_, p. 46-48. Westport, CT, USA: Meckler Publishing, 1991. (General.)

Bricken, William. _Learning in Virtual Reality_. HIT Lab Technical Report M-90-5. Seattle, WA, USA: Human Interface Technology Laboratory, University of Washington, 1990. ERIC Document Reproduction Service No. ED 359 950. (General.)

Bricken, William. _Training in Virtual Reality_. (1990, 3 p.) Paper available on the Internet at ftp site ftp.u.washington.edu dir /public/VirtualReality/HITL/papers/tech-reports file brickenw-vr-training.txt ascii format (General.)

Brodersen, A. J., Bourne, J. R., Mosterman, P., Campbell, J. O., Bouw, R., Burows, C., & Mommer, M. (1993). The ELF project: Creating the future laboratory. In Proceedings of the FIE (Frontiers in Education) Twenty-Third Annual Conference, Engineering Education: Renewing America's Technology, (pp. 277-279). New York, NY: IEEE.

Brown, D. J. (1993). Virtual Reality, Virtually Unlimited. British Journal of Special Education, 20(1), 12.

Brown, D. J. (1994). Special computers for special children. Open Learning Systems News, 49, 7-8.

Brown, D. J., & Wilson, J. R. (1995). LIVE: Learning in Virtual Environments. Ability: The Journal of the British Computer Society, 15, 24-25.

Brown, D. J., Cobb, S. V. G., & Eastgate, R. M. (1993). Virtual Reality as a Tool to Teach Makaton Symbols to Children with Learning and Motor Skills Difficulties (internal report VIRART/93/101): Nottingham, UK: University of Nottingham, Virtual Applications Research Team, Department of Manufacturing Engineering and Operations Management.

Brown, D. J., Cobb, S. V., Eastgate, R. M., & Wilson, J. R. (1993). Desktop VR as a Practical Tool in Industry and Education. In Proceedings of the VR '93 Virtual Reality International 93, The Third Annual Conference on Virtual Reality, (pp. 111-121). London, UK: Meckler.

Brown, D. J., Cobb, S. V., Eastgate, R. M., Gibson, I., & Smith, P. A. (1992, April). Research Applications of Virtual Reality. Interactive Learning International, 8(2), 161-163.

Brown, D. J., Kerr, S. J., & Wilson, J. R. (1997). VE in special needs education: The LIVE programme at the University of Nottingham. Communications of the ACM, in press.

Brown, D. J., Stewart, D. S., & Wilson, J. R. (1995). Ethical Pathways to Virtual Learning. In Proceedings of the Virtual Reality and Persons with Disabilities, (pp. unpaginated). Northridge, CA: CSUN Center on Disabilities.

Brown, D. J.; Cobb, S. V.; Eastgate, R. M.; Gibson, I.; and Smith, P. A. Research Applications of Virtual Reality. _Interactive Learning International_ vol. 8, no. 2 (April 1992), p. 161-163. (Includes training children with learning difficulties.)

Brown, J.S., Collins, A., and Duguid, P. (1989) Situated cogniticions and the culture of learning. Educational Researcher, 18, pp. 32-42.

Bruckman, A. (1992). Identity Workshop: Social and Psychological Phenomena in Text-Based Virtual Reality : Cambridge, MA: MIT.

Bruckman, A. (1995). Cyberspace is Not Disneyland: The Role of the Artist in a Networked World : Commissioned by the Getty Art History Information Program.

Bruckman, A. (1996). Finding One's Own Space in Cyberspace. Technology Review, 48-54.

Bruckman, A. (1997). MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids. Unpublished PhD Dissertation, Cambridge, MA: Massachusetts Institute of Technology, MIT Media Lab.

Bruckman, A., & Resnick, M. (1995). The MediaMOO Project: Constructionism and Professional Community. Convergence, 1(1), 94-109.

Bruckman, Amy and Resnick, Mitchel. Virtual Professional Community, Results from the MediaMOO Project. (Paper presented at the Third International Conference on Cyberspace (3Cybercon), Austin, Texas, May 1993.) (Experiences with MediaMOO, a text-based, networked, VR environment founded by Bruckman, and value of Constructionist principles to VR design.) Available on the Internet via anonymous ftp from media.mit.edu dir pub/asb/papers files MediaMOO-3cyberconf.{ps.Z, rtf.Z, txt} .Z = compressed. Use "uncompress" command. ps = postscript. rtf = rich text format (for any Microsoft product).

Bruckman, Amy. Programming for Fun: MUDs as a Context for Collaborative Learning. (Paper presented at the National Educational Computing Conference, Boston, Massachusetts, June 1994.) (Case study illustrating MUDs as way to learn to program; MediaMOO.) Available on the Internet via anonymous ftp from media.mit.edu dir pub/asb/papers files necc94.{ps.Z, rtf.Z, txt} .Z = compressed. Use "uncompress" command. ps = postscript. rtf = rich text format (for any Microsoft product).

Bruckman, Amy. Whole Learning: Three Communities Meet in Cyberspace. (Extended abstract of plenary address at Tenth Computers and Writing Conference, Columbia, Missouri, May 1994.) (Connections between research in computers and writing, constructionism, and whole language.) Available on the Internet via anonymous ftp from media.mit.edu dir pub/asb/papers file cwc94.txt

Buckert-Donelson. VR People: Dean Inman. _VR World_ vol. 3, no. 1 (January/February 1995), p. 23-26. (Interview with director of VR project to train disabled children to maneuver motorized wheelchairs.)

Burdea, G., and Coiffet, P. (1994) Virtual Reality Technology. New York: John Wiley & Sons, Inc.

Byrne, C. (1992, Winter). Students explore VR technology. HIT Lab Review, 6-7.

Byrne, C. (1993). Virtual Reality and Education (HITL Report No. R-93-2): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Byrne, C. M. (1996). Water on tap: The Use of Virtual Reality as an Educational Tool. Unpublished PhD. Dissertation, Seattle, WA: University of Washington, department of Industrial Engineering.

Byrne, C., & Furness, T. A., III. (1994). Virtual Reality and Education. In Proceedings of the IFIP WG3.5 - International Working Conference on Exploring a New Partnership: Children, Teachers and Technology, (pp. A-58). Amsterdam: Elsevier, North-Holland.

Byrne, C., Furness, T., & Winn, W. D. (1995). The use of virtual reality for teaching atomic/molecular structure. In Proceedings of the 1995 Annual Meeting of the American Educational Research Association, (pp. unpaginated). San Francisco, CA: AERA.

Byrne, C., Holland, C., Moffit, D., Hodas, S., & Furness, T. (1994). Virtual Reality and "At Risk" Students (HITL Technical Report No. R-94-5): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

Byrne, C.; and Furness, T., III. Virtual Reality and Education. In J. Wright and D. Benzie (eds.), _Proceedings of the IFIP W63.5 International Working Conference on Exploring a New Partnership: Children, Teachers and Technology_. (A-58). Amsterdam: Elsevier, North-Holland, 1994.

Byrne, Chris (contact). High School Chemistry Education and Virtual Reality. _The Learning Center_. (Human Interface Technology Laboratory, University of Washington, Internet home page of VR projects and papers on VR and education.) Home page: http://www.hitl.washington.edu/projects/education/lc-home.html

Byrne, Chris (contact). HIV and at Risk Youth. _The Learning Center_. (Human Interface Technology Laboratory, University of Washington, Internet home page of VR projects and papers on VR and education.) Home page: http://www.hitl.washington.edu/projects/education/lc-home.html

Byrne, Chris. Students Explore VR Technology. _HIT Lab Review_ no. 1 (Winter 1992), p. 6-7. (_HIT Lab Review_ subscription is available from HIT Lab, Attn: Review UW FJ-15, Seattle, WA 98195, USA) (Pacific Science Center - HITL joint program on virtual reality for summer camp students, ages 9-15.)

Byrne, Chris. _Virtual Reality and Education_. Report No. R-93-2. Seattle, WA, USA: Human Interface Technology Laboratory, 1993.

Caird, J. K. (1996). Persistent issues in the application of virtual environment systems to training. In Proceedings of the HICS'96: the Third Annual Symposium on Human Interaction with Complex Systems, (pp. 124-132). Los Alamitos, CA: IEEE Computer

Calvin, J.; Dickens, A.; Gaines, B.; Metzger, P.; Miller, D.; and Owen, D. The SIMNET Virtual Worlds Architecture. In _Proceedings of IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93_, p. 450-455. Piscataway, NJ, USA: IEEE Service Center, 1993. (Military training.)

Carr, C. (1992, October). Is Virtual Reality Virtually Here? Training and Development, 46(10), 36-41.

Casarelli, G. C., Strobino, G., Daturi, E., Caranna, C., Bittanti, R., & Lazzari, A. (1993). A virtual teaching laboratory for the supervision and control of industrial processes. In Proceedings of the DIDAMATICA '93. Informatica per la Didattica Atti, (pp. 466-478). Milan, Italy: A.I.C.A.

Cater, J. P., and Huffman, S. D. Use of Remote Access Virtual Environment Network (RAVEN) for Coordinated IVA-EVA Astronaut Training and Evaluation. _Presence: Teleoperators and Virtual Environments_ vol. 4, no. 2 (Spring 1995), p. 103-109. (Training for Hubble Space Telescope repair.)

Chemistry World. _HIT Lab Review_ no. 4 (Autumn/Winter 1994), p. 12. (_HIT Lab Review_ subscription is available from HIT Lab, Attn: Review UW FJ-15, Seattle, WA 98195, USA) (Study by Chris Byrne on virtual chemistry world to teach about atoms and molecules.)

Cherny, L. (1995). The MUD Register: Conversational Modes of Action in a Text-Based Virtual Reality. Unpublished PhD dissertation, Stanford University.

Chien, Y. T. and Jenkins, J. (1994) Virtual Reality Assessment. A report of the Task Group on Virtual Reality to the High Performance Computing and Communications and Information Technology (HPCCIT) Subcommittee of the Information and Communications Research and Development Committee of the National Science and Technology Council (NSTC).

Chiou, G.-F. (1995). Learning Rationales and Virtual Reality Technology in Education. Journal of Educational Technology Systems, 23(4), 327-336.

Christel, M. (1992, July/August). Virtual Reality Today on a PC. Instruction Delivery Systems, 6(4), 6-9.

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Loftin, R. B.; Ota, D.; Saito, T.; and Voss, M. A Virtual Environment for Laparoscopic Surgical Training. In _Proceedings of Medicine Meets Virtual Reality II: Interactive Technology and Healthcare: Visionary Applications for Simulation Visualization Robotics_, p. 121-123. San Diego, CA, USA: Aligned Management Associates, 1994.

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Marcus, Stephen. Virtual Realities and the Future of Text. _The Quarterly of the National Writing Project & the Center for the Study of Writing and Literacy_ vol. 14, no. 2 (Spring 1992), p. 6-8. (Virtual books, reading, and writing.)

Marcus, Stephen. Virtual Realities: From the Concrete to the Barely Imaginable. In Harry J. Murphy (ed.), _Virtual Reality and Persons with Disabilities. Conference Proceedings, Los Angeles, CA, March 18-21, 1992_, p. 31-35. Northridge, CA, USA: CSUN Office of Disabled Student Services, 1992. (General.)

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Mastaglio, Thomas W., and Callahan, Robert. A Large-Scale Complex Virtual Environment for Team Training. _Computer_ vol. 28, no 7 (July 1995), p. 49-56. (Military training system using distributed interactive simulation - DIS.)

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McCluskey, Jim. Educational Applications of Virtual Reality: Medium or Myth? In Sandra Helsel (ed.), _Beyond the Vision: The Technology, Research and Business of Virtual Reality; Proceedings of Virtual Reality '91, the Second Annual Conference on Virtual Reality, Artificial Reality, and Cyberspace, San Francisco, September 23-25, 1991_, p. 148-153. Westport, CT, USA: Meckler Publishing, 1991. (General.)

McCluskey, Jim. Educational Applications of Virtual Reality: Medium or Myth? _Syllabus_ no. 29 (September/October 1993), p. 10. (Changing educational perspectives; research projects.)

McCluskey, Jim. Educational Applications of Virtual Reality: Medium or Myth?. In Sandra Kay Helsel (ed.), _Beyond the Vision; the Technology, Research and Business of Virtual Reality_, p. 148-152. Westport, CT USA: Meckler Publishing, 1992. (Changing educational perspectives; research projects.)

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Taylor, Macey B. A Glimpse of the Virtual Future. _Cross Currents_ vol. 19, no. 1 (1992), p. 69-72. (VR and Computer Assisted Language Learning - CALL.)

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The Next Best Thing to Being There: An Exploration of Virtual Reality. _A S E E Prism_ vol. 1 (May 1992), p. 26-29. (American Society for Engineering Education). (General VR.)

The VRRV Project. _HIT Lab Review_ no. 5 (Spring/Summer 1995), p. 4-5. (_HIT Lab Review_ subscription is available from HIT Lab, Attn: Review UW FJ-15, Seattle, WA 98195, USA) Reports on HIT Lab project to take VR to the schools. Cover and table of contents page (p. 3) show virtual wetlands flora and fauna from "Nitrogen World" created by Kellogg Middle School students.

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United States Congress, Office of Technology Assessment. _Virtual Reality and Technologies for Combat Simulation. Background Paper_. OTA-BP-ISS-136. Washington: U. S. Government Printing Office, September 1994. (Military training.) Available on the Internet by anonymous ftp from OTA's ftp server, in ftp://otabbs.ota.gov/pub/vr.military/ The file ftp://otabbs.ota.gov/pub/vr.military/references.txt lists references, many of them available online by ftp or http.

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Virtual Reality Roving Vehicles (VRRV). (Human Interface Technology Laboratory Internet home page on VRRV project for students in grades 4 through 12.) Home page: http:www.hitl.washington.edu/projects/education/vrrv/

VR - NASA's Training Vision. _CyberEdge Journal_ vol. 3, no. 3 (May/June 1993), p. 1, 3-5. (Reports on Intelligent Computer Aided Training and Virtual Environment Technology conference for persons from NASA and the military, held at Johnson Space Center, near Houston, Texas, USA, May 5-7, 1993.)

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VRAIS`93 (1993) Proceedings of the IEEE Virtual Reality Annual International Symposium. Seattle, Washington.

VRRV Rolls. _HIT Lab Review_ no. 4 (Autumn/Winter 1994), p. 10-11. (_HIT Lab Review_ subscription is available from HIT Lab, Attn: Review UW FJ-15, Seattle, WA 98195, USA) (Virtual Reality Roving Vehicles program, using a van to take VR learning environments to schools.)

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Wilson, David L. A Key for Entering Virtual Worlds. _The Chronicle of Higher Education_ vol. 41, no. 12 (November 16, 1994), p. A18-19, A21. (Cave Automatic Virtual Environment at the University of Illinois-Urbana, including possible educational applications.)

Wilson, David. L. Researchers Hope to Lead Students into 'Virtual Reality.' _The Chronicle of Higher Education_ vol. 38 (April 22, 1992), p A23-25. (General, with examples of college-level applications.)

Wilson, J. M., & Mosher, D. N. (1994). The Prototype of the Virtual Classroom. Journal of Instruction Delivery Systems, 8(3), 28-33.

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Winn, W. _A Discussion of the Human Interface Technology Laboratory (HIT) and its Educational Projects_. Paper presented at the Virtual Reality Expo '93, New York, New York, USA, December 1, 1993.

Winn, W., Hoffman, H., & Osberg, K. (1997). Semiotics and the Design of Objects, Actions and Interactions in Virtual Environments (HITL Publication R-95-7): Seattle, WA: University of Washington, Human Interface Technology Laboratory.

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Winn, William. _A Conceptual Basis for Educational Applications of Virtual Reality_. (1993, 16 p.) Paper available on the Internet at ftp site ftp.u.washington.edu dir /public/VirtualReality/HITL/papers/tech-reports file winn-B-93-9.txt ascii format Also available at HIT Lab home page: http://www.hitl.washington.edu/projects/knowledge-base (Immersion; VR and learning by constructing knowledge; applications in education.)

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_The Learning Center_. (Human Interface Technology Laboratory, University of Washington, Internet home page of VR projects and papers on VR and education.) Home page: http://www.hitl.washington.edu/projects/education/lc-home.html

_Toy Scouts at IST_. Internet home page: http://www.vs1.ist.ucf.edu/~scouts/scouts.html (High school, undergraduate, and graduate students, sponsored by the Institute for Simulation and Training, Visual Systems Laboratory, Orlando, Florida USA. )

_U Can Overview_. Internet home page: http://uu-gna.mit.edu:8001/uu-gna/schools/ucan/ucan.html (U Can Institute, located at Diversity University (moo.du.org 8888)


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