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General VR Bibliography


(1996). VR in industrial training. VR News, 5(9), 23-26.

(1996). VR in education. VR News, 5(6), 31-34.

(1997). Duracell adds virtual reality to increase flexibility and consistency of factory floor training. I/S Analyzer, 36(3), 13-16.

(1997). Amoco's PC-based virtual reality simulation enables it to cut driver training costs. I/S Analyzer, 36(3), 2-7.

(1997). Training's new dimension [virtual reality]. AV Magazine for Business Communications(303), 20-21.

(1997). Virtual reality for the troops. Image Processing, 25-26.

Abbott, R. J., Campbell, M. L., & Krenz, W. C. (1996). Scheduling Robotic Actions by Genetic Algorithms. Presence: Teleoperators and Virtual Environments, 5(2), 191-204.

Acchione, N. S., & Psotka, J. (1993). Mach III: Past and Future Approaches to Intelligent Tutoring. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 344-351). : NASA.

Achorn, B., & Badler, N. (1993). A Virtual Training Environment with Simulated Agents. In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 65-68). : NASA.

Ackerman, M. J. (1994). The Visible Human Project. In Proceedings of the Medicine Meets Virtual Reality II: Interactive Technology and Healthcare: Visionary Applications for Simulation Robotics, (pp. 5-7). : Aligned Management Associates.

Ackerman, M. J., Spitzer, V. M., Scherzinger, A. L., & Whitlock, D. G. (1995). The Visible Human data set: an image resource for anatomical visualization. Medinfo, 8(2), 1195-1198.

Adachi, Y. (1993). Touch and Trace on the Free-Form Surface of Virtual Object. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium, VRAIS '93, (pp. 162-168). : IEEE Service Center.

Adachi, Y., Kumano, T., & Ogino, K. (1995). Intermediate Representation for Stiff Virtual Objects. In Proceedings of the Virtual Reality Annual International Symposium, VRAIS '95, (pp. 203-210). : IEEE Computer Society Press.

Adam, J. A. (1993). Virtual Reality is for Real. IEEE Spectrum, 30, 22-29.

Adam, J. A. (1993 October). Virtual Reality. IEEE Spectrum, [special report: Virtual Reality], 30(10), 22-29.

Adam, E. C. (1994). Head-Up Displays versus Helmet-Mounted Displays: the Issues. In Proceedings of the Cockpit Displays, (pp. 13-21). : SPIE.

Adams, C. (1990, March). If Looks Could Kill: The Eyes Have It. Military and Aerospace Electronics, 35-37.

Adams, N., & Lang, L. (1995). VR improves Motorola training program. AI Expert, 10(5), 13-14.

Addison, R. (1995). DETOUR: Brain Deconstruction. In R. M. Satava, K. Morgan, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive Technology and the New Paradigm for Healthcare, (pp. 1-3). Amsterdam: IOS Press.

Addison, R., Coffin, T., Ghazisaedy, M., Kenyon, R., Reynolds, W., Reitzer, J., Thiebax, M., Tamburrino, A., Verlo, A., Watson, M., Warner, D., & Gay, E. (1995). Synesthesia: Collaborative Biosignal Experience. In Proceedings of the Supercomputing '95, (pp. unpaginated). : ACM.

Addison, R. (1996). Virtual Reality: A New Way to Design Neuroperceptual Tools. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 716-717). Washington, DC: IOS Press.

Adelstein, B. D., & Ellis, S. R. (1993). Effect of Head-Slaved Visual Image Roll on Spatial Situation Awareness. In Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting Designing for Diversity, (pp. 1350-1354). : Human Factors Society.

Adelstein, B. D., Johnston, E. R., & Ellis, S. R. (1996). Dynamic Response of Electromagnetic Spatial Displacement Trackers. Presence: Teleoperators and Virtual Environments, 5(3), 302-318.

Adnan, S., & Cheatham, J. B. (1992). Testbed for remote telepresence research. In Proceedings of the Cooperative Intelligent Robotics in Space III, (pp. 393-400). : SPIE.

Agrawala, M., Beers, A. C., & Levoy, M. (1995). 3D Painting on Scanned Surfaces. In Proceedings of the 1995 Symposium on Interactive 3D Graphics, (pp. 145-150). : ACM.

Aharon, S., & Robb, R. A. (1996). 3-D Surface Reconstruction of Patient Specific Anatomic Data Using a Pre-Specified Number of Polygons. In M. K. S., H. M. Hoffman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets Virtual Reality: Global Healthcare Grid, (Vol. 39, pp. 430-439). Washington, DC: IOS Press.

Ahlers, R. J., & Schmidberger, E. J. (1989). Three-Dimensional Image Analysis for Quality Inspection. In Proceedings of the Automated Inspection and High Speed Vision Architectures II, (pp. 63-68). : SPIE.

Ahlers, R. J., & Lu, J. (1990). Stereoscopic Vision: An Application Oriented Overview. In Proceedings of the Optics, Illumination and Image Sensing for Machine Vision IV, (pp. 298-308). : SPIE.

Ahmed, P., Al-Dhelan, A., & Shah, A. (1993). On the Construction of a Knowledge-Based Intelligent Tutoring System (KB-ITS). In Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, (pp. 234). : NASA.

Ahuja, N. (1995). Feature Guided Pixel Matching and Segmentation in Motion Sequences. In Proceedings of the Second ATR Workshop on Virtual Space Teleconferencing, (pp. 51-57). : ATR International.

Airey, J., Rohlf, J., & Brooks, F. P. (1990). Towards Image Realism with Interactive Update Rates in Complex Virtual Building Environments. In Proceedings of the 1990 Symposium on Interactive 3D Graphics, (pp. 41-50). : .

Akamatsu, M. (1994). Touch with a Mouse: A Mouse Type Interface Device with Tactile and Force Display. In Proceedings of the RO-MAN '94 3rd IEEE International Workshop on Robot and Human Communication, (pp. 140-144). : IEEE.

Akamatsu, M., Sato, S., & MacKenzie, I. S. (1994 Winter). Multimodal Mouse: A Mouse-Type Device with Tactile and Force Display. Presence: Teleoperators and Virtual Environments, 3(1), 73-80.

Akamatsu, M. (1996 July). Grasp an Object with Tactile and Force Feedback - Grasping Mouse. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, (pp. 75-76). : ACM.

Akins, A. S. (1992). Proceedings of the 7th Annual Conference, "Technology and Persons with Disabilities". In H. J. Murphy (Ed.), Virtual Reality and the Physically Disabled: Speculations of the Future, (pp. 7-10). Northridge, CA: CSUN.

Akins, A. S. (1994 March-April). Golfers Tee Off into the Future. The Futurist: A Journal of Forecast, Trends, and Ideas about the Future, 28(2), 39-42.

Akiyama, K., Tetsutani, N., Ishibashi, M., Ichinose, S., & Yasuda, H. (1991). Consideration on 3-Dimensional Visual Communication System. IEEE Journal on Selected Areas in Communications, 9(4), 550-560.

Akiyoshi, M., Miwa, S., Ueda, T., & Nishida, S. (1995). A learning environment for maintenance of power equipment using virtual reality. In Proceedings of the Fifth International Conference on Image Processing and its Applications, (pp. 331-335). : IEE.

Akiyoshi, M., Miwa, S., & Nishida, S. (1996). The application of virtual reality technology to maintenance task of substations. Mitsubishi Denki Giho, 70(6), 34-8.

Akka, R. (1992). Automatic Software Control of Display Parameters for Stereoscopic Graphics Images. In Proceedings of the Stereoscopic Displays and Applications III, (pp. 31-38). : SPIE.

Akka, R. A. (1993). Utilizing 6D Head-Tracking for Stereoscopic Computer-Graphics Perspective Transformations. In Proceedings of the Stereoscopic Displays and Applications IV, (pp. 147-154). : SPIE.

Akkiraju, N., Edelsbrunner, H., Fu, P., & Qian, J. (1996). Viewing Geometric Protein Structures from Inside a CAVE. IEEE Computer Graphics and Applications, 16(4), 58-61.

Albe, F., & Smigielski, P. (1991). Stereoscopic Holographic Cinematography. In Proceedings of the 19th International Congress on High-Speed Photography and Photonics, (pp. 1098-1102). : SPIE.

Albright, M. J., & Graf, D. L. (Eds.). (1992). Teaching in the Information Age: The Role of Educational Technology. San Francisco, CA: Jossey-Bass Higher and Adult Education Series.

Aldridge, R. J., & Carr, K. (1996). Getting a Grasp on Virtual Reality. In Proceedings of the CHI '96: ACM Conference on Human Factors in Computing Systems, (pp. 229-230). : ACM.

Alexander, G., & Beale, I. L. (1990). Comparison of Alternative Schedules for Producing Productive Workshop Behaviour in a Person with an Intellectual Handicap. Australia and New Zealand Journal of Developmental Disabilities, 16(1), 49-55.

Alexander, J., & Long, M. (1995). Cyber Sports. VR World, 3(4), 12.

Alexander, J., & Long, M. (1995). Nintendo's New Baby Boy. VR World, 3(3), 14.

Alexander, J., Close, J., Galore, J., & Long, M. (1995). Welcome to the Next Level: VR Goes Mass Market in 1995. VR World, 3(3), 17-21.

Alexander, J., Close, J., Galore, J., & Long, M. (1995). Welcome to the Next Level: Part II. VR World. VR World, 3(4), 86-88.

Alexander, J., & Long, M. (1995 May/June). Nintendo's New Baby Boy. VR World, 3(3), 14.

Alger, I., & Durlach, N. I. (1996). Virtual Reality and Mental Health: Abstracts. In S. J. Weghorst, J. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 713-730). Washington, DC: IOS Press.

Alger, I. (1996). Virtual Reality and Mental Health. In S. J. Weghorst, H. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 714-715). Washington, DC: IOS Press.

Aliaga, D. G. (1994). Virtual and Real Object Collisons in a Merged Environment. In Proceedings of the VRST '94: Virtual Reality Software and Technology, (pp. 287-298). : World Scientific Publishing Co., Inc.

Allen, J., & Kleppner, D. (1990). RLE Progress Report Number 133 (Reannouncement with New Availability Information) (133): Cambridge, MA: Massachusetts Institute of Technology.

Allen, D. W. (1993). A 1' High Resolution Field Sequential Display for Head Mounted Applications. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium: VRAIS '93, (pp. 364-370). : IEEE Service Center.

Allen, C. (1996). Virtual Identities: The Social Construction of Cybered Selves. Unpublished Ph.D. Dissertation, Evanston, IL: Northwestern University.

Allison, D., Wills, B., & Hodges, L. F. (1997). Gorillas in the Bits [poster paper]. In Proceedings of the IEEE 1997 Virtual Reality Annual International Symposium, (pp. 69). : IEEE Computer Society Press.

Allotta, A., & Bergamasco, M. (1994). The Range of Wrenches that Can be Exerted by a Force Replication Device. In Proceedings of the RO-MAN '94 3rd IEEE International Workshop on Robot and Human Communication, (pp. 246-250). : IEEE.

Allport, G. (1991). Three Dimensional Navigation Using the Five Senses. In Proceedings of the IEEE Colloquium on Real World Visualization - Virtual World - Virtual Reality, (pp. 1-3). : IEEE.

Alluisi, E. A. (1990). Network and Virtual-World Technologies for Training. In Proceedings of the 34th Annual Proceedings of the Human Factors Society, (pp. 1405-1406). : Human Factors Society, Inc.

Alluisi, E. A. (1991 June). The Development of Technology for Collective Training: SIMNET, a Case History. Human Factors, 33(3), 343-362.

Alspaugh, J. C. (1992). A Short Guide to AutoCad Drawing Primitives for 3D Computer Graphics Models and the Walkthrough Auto-CAD-to-Polygon Conversion Program (TR92-019): Dept. of Computer Science, University of North Carolina.

Altmann, C., Kittel, I., & Kimura, F. (1994). Estimation of Production Costs Using Virtual Monitoring: A Conceptual Framework. Journal of Design and Manufacturing, 4(3), 187-194.

Amano, K., Matsushita, F., Yanagawa, H., Cohen, M., Herder, J., Koba, Y., & Tohyama, M. (1996). PSFC: the Pioneer Sound Field Control System. In Proceedings of the RO-MAN '96: IEEE International Workshop on Robot and Human Communication, (pp. 495-499). : IEEE.

Amari, H., Nagumo, T., Okada, M., Hirose, M., & Ishii, T. (1993). A Virtual Reality Application for Software Visualization. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium: VRAIS '93, (pp. 1-6). : IEEE Service Center.

Amburn, P. (1992). A Virtual Environment Design for Battle Staff Planning, Mission Planning and Mission Rehearsal. In Proceedings of the 1992 IMAGE Conference VI, (pp. 89-98). : IMAGE Society.

Amburn, P., & Marshak, W. P. (1996). Design and evaluation of an air-to-air combat debriefing system using a head-mounted display. In Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium, (pp. 131-138). : IEEE Computer Society Press.

Amselem, D. (1995). A Window on Shared Virtual Environments. Presence: Teleoperators and Virtual Environments, 4(2), 130-145.

Anderson, A. (1991, September 6). Video-Tunneling to School. Science, 253(5024), 1090.

Anderson, D. B., Barrus, J. W., Howard, J. H., Rich, C., Shen, C., & Waters, R. C. (1995). Building Multi-User Interactive Multimedia Environments at MERL (Technical Report TR95-17): Mitsubishi Electric Research Laboratories.

Andersson, R. L. (1993). A Real Experiment in Virtual Environments: A Virtual Batting Cage. Presence: Teleoperators and Virtual Environments, 2(1), 16-33.

Andresen, H., & Wapler, M. (1995). DIGIHOMreg. - the Digital Man. In Proceedings of the Virtual Reality World '95, (pp. 153-158). : IDG Conferences and Seminars.

Andrews, D. H. (1993). Warfighting Training RD in the Post Cold War Era-- With a Special Emphasis on Synthetic Environments (PC A02/MF A01): AZ: Williams Air Force Base, Armstrong Lab.

Andrews, I., & Ellis, S. (1994). Bringing Virtual Worlds to Life. AI Expert, 9(5), 15-17.

Andrews, D. H. (1994). Warfighting Training RD in the Post Cold War Era-- With a Special Emphasis on Synthetic Environments [Final technical report] (PC A02/MF A01): Brooks AFB, TX: Armstrong Lab.

Andrews, D. H., Carroll, L. A., & Bell, H. H. (1995). The future of selective fidelity in training devices. Educational Technology, 35(6), 32-36.

Andrews, D. H., Edwards, B. J., Mattoon, J. S., & Thurman, R. A. (1996). Potential modeling and simulation contributions to specialized undergraduate pilot training. Educational Technology, 36(4), 6-17.

Angster, S. R. (1996). VEDAM - Virtual Environments for Design and Manufacturing. Unpublished Doctoral Dissertation, Washington State University.

Angster, S., & Jayaram, S. (1996). Open Architecture Framework for Integrated Virtual Product Development Systems. In Proceedings of the FIVE '96: Framework for Immersive Working Environments, the 2nd FIVE International Conference, (pp. 84-95). : Queen Mary & Westfield College.

Angus, I. G., & Sowizral, H. A. (1996 May). VRMosaic: Web Access from within a Virtual Environment. IEEE Computer Graphics and Applications, 16(3), 6-10.

Anogianakis, G., Apostolakis, M., Harding, G. F. A., Krotopoulou, K., Nendidis, G., Psaltikidou, M., Spyrakis, P., Terpou, D., & Tsakalidis, A. (1995). MAGNOBRAIN: Integrating Radiological, Anatomical, and Electrophysiological Information about the Brain for Source Localization. In R. M. Satava, K. Morgan, H. B. Sieburg, R. Mattheus, & J. P. Christensen (Eds.), Interactive Technology and the New Paradigm for Healthcare, (pp. 4-14). Amsterdam: IOS Press.

Anogianakis, G., & Maglavera, S. (1996). Medical Emergency Aid through Telematics (MERMAID). In S. J. Weghorst, J. B. Sieburg, & K. S. Morgan (Eds.), Medicine Meets Virtual Reality: Health Care in the Information Age, (pp. 255-264). Washington, DC: IOS Press.

Anogianakis, G., & Maglavera, S. (1996). MERMAID 1996 - Report on the Implementation of a European Project on "Medical Emergency Aid through Telematics". In M. K. S., H. M. Hoffman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets Virtual Reality: Global Healthcare Grid, (Vol. 39, pp. 264-270). Washington, DC: IOS Press.

Anogianakis, G., & Maglavera, S. (1996). Transeuropean Network for the Provision of Added VAlue Services in Telemedicine - (VAST-NET). In M. K. S., H. M. Hoffman, D. Stredney, & S. J. Weghorst (Eds.), Medicine Meets Virtual Reality: Global Healthcare Grid, (Vol. 39, pp. 298-306). Washington, DC: IOS Press.

Antonoff, M. (1992, August). Virtual Acoustics. Popular Science, 37.

Antonoff, M. (1993, June). Living in a Virtual World. Popular Science, 82-86, 124-125.

Anzai, Y., Black, K., Hamilton, R., Huang, A., Farahani, K., Sinha, U., Sinha, S., DeSalles, A., Castro, D., & Lufkin, R. (1994). Virtual Reality Meets Interventional MRI: Battle of the Oxymorons. In Proceedings of the Medicine Meets Virtual Reality II: Interactive Technology and Healthcare: Visionary Applications for Simulation Visualization Robotics, (pp. 128-130). : Aligned Management Associates.

Aoki, S., Cohen, M., & Koizumi, N. (1994 Winter). Design and Control of Shared Conferencing Environments for Audio Telecommunication Using Individually Measured HRTF's. Presence: Teleoperators and Virtual Environments, 3(1), 60-72.

Apostolos, M. K., Zak, H., Das, H., & Schenker, P. S. (1992). Multisensory Feedback in Advanced Teleoperations: Benefits of Auditory Cues. In Proceedings of the Sensor Fusion V, (pp. 98-105). : SPIE.

Apostolos, M. K. (1992). Robot Choreography: Kinesthetic Creativity at the Mind-Metal Interface. Presence: Teleoperators and Virtual Environments, 1(1), 149-150.

Appino, P. A., Lewis, J. B., Koved, L., Ling, D. T., Rabenhorst, D. A., & Codella, C. F. (1992). An Architecture for Virtual Worlds. Presence: Teleoperators and Virtual Environments, 1(1), 1-17.

Applewhite, H. L. (1991). Position Tracking in Virtual Reality (91-04): Piltdown, Inc.

Applewhite, H. L. (1992). Position Tracking in Virtual Reality. In Proceedings of the Virtual Reality '93. Beyond the Vision: The Technology, Research, and Business of Virtual Reality, (pp. 1-8). : Meckler.

Applewhite, H. L. (1993). Acoustic Positioning Systems. Virtual Reality Systems, 1(1), 26-30.

Applewhite, H. L. (1993 March). Acoustic Positioning Systems. Virtual Reality Systems, 1(1), 26-30.

Applewhite, H. L. (1994). A New Ultrasonic Positioning Principle Yielding Pseudo-Absolute Location. In Proceedings of the VRST '94 - Virtual Reality Software and Technology, (pp. 175-184). : World Scientific Publishing Co.

Apuzzo, M. L. (1996). The Richard C. Schneider Lecture. New dimensions of neurosurgery in the realm of high technology: possibilities, practicalities, realities. Neurosurgery, 38(4), 625-637.

Arai, F., Fukuda, T., Yamamoto, Y., Naito, T., & Matsui, T. (1993). Interactive Adaptive Interface Using Recursive Fuzzy Reasoning. In Proceedings of the Virtual Reality Annual International Symposium - VRAIS '93, (pp. 104-110). : IEEE Computer Society Press.

Arai, F., Ito, M., Fukuda, T., Negoro, M., & Naito, T. (1995). Intelligent Assistance for Intravascular Tele-Surgery and Experiments on Virtual Simulator. In Proceedings of the Virtual Reality Annual International Symposium, VRAIS '95, (pp. 101-109). : IEEE Computer Society Press.

Arai, F., Tanimoto, M., Fukuda, T., Shimojima, K., Matsuura, H., & Negoro, M. (1996). Distributed Virtual Environment for Intravascular Tele-Surgery Using Multimedia Telecommunication. In Proceedings of the Virtual Reality Annual International Symposium: VRAIS '96, (pp. 79-86). : IEEE Computer Society Press.

Arikawa, M., Amano, A., Maeda, K., Aibara, R., Shimojo, S., Nakamura, Y., Hiraki, K., Nishimura, K., & Terauchi, M. (1996). Dynamic LoD for QoS Management in the Next Generation VRML. In Proceedings of the International Conference on Multimedia Computing and Systems, (pp. 24-27). : IEEE Computer Society Press.

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Armstrong, W. P., & Burton, R. P. (1990). Perspective and Stereo for Projection From and Display of Four Dimensions. In Proceedings of the Stereoscopic Displays and Applications, (pp. 54-61). : SPIE.

Arnaldi, N., Cozot, R., & Donikian, S. (1995). Simulating Automated Cars in a Virtual Urban Environment. In M. Göbel (Ed.), Virtual Environments '95: Selected Papers of the Eurographics Workshops, (pp. 171-184). New York, NY: SpringerWien.

ArsElectronica. (1995). Center Stepping towards the Info-Age. In Proceedings of the Virtual Reality World '95, (pp. 239-242). : IDG Conferences and Seminars.

Arthur, C. (1992, May 23). Virtual Reality: Did Reality Move For You? New Scientist, 22-27.

Arthur, E. J., Hancock, P. A., & Chrysler, S. T. (1993). Spatial Orientation in Real and Virtual Worlds. In Proceedings of the Human Factors and Ergonomics Society 37th Annual Meeting Designing for Diversity, (pp. 328-332). : Human Factors Society.

Arthur, E., Hancock, P., & Telke, S. (1996). Navigation in virtual environments. In Proceedings of the High-Fidelity Simulation for Training, Test Support, Mission Rehearsal, and Civilian Applications, (pp. 77-85). : SPIE.

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Asch, T. (1992). Photorealistic VR on the Desktop. In Proceedings of the Virtual Reality '92, VR Becomes a Business, (pp. 1-3). : Meckler Publishing.

Asch, T. (1992). Designing Virtual Worlds. AI Expert, 7(8), 22-35.

Asch, T. (1993, July). Designing Virtual Worlds. AI Expert [Virtual Reality '93 Special Report], 19-32.

Asch, T. (1994). CyberTron: First Permanent Immersive VR Systems Installed at Disney World. Virtual Reality World, 2(3), 18-20.

Ashford, J. (1992, October). Reaching for 3-D. MacUser, 221-223.

Askew, R. S., & Diftler, M. A. (1993). Ground Control Testbed for Space Station Freedom Robot Manipulators. In Proceedings of the IEEE 1993 Virtual Reality Annual International Symposium: VRAIS '93, (pp. 69-75). : IEEE Service Center.

Associates, A. M. (1992). Medicine Meets Virtual Reality: Discovering Applications for 3-D Multi-Media Interactive Technology in the Health Sciences. San Diego, CA: Aligned Management Assoc.

Asteasu, C., Maiora, K., & Etxaniz, J. (1994). Three-dimensional World Model Building and Imaging System Based on A Priori Knowledge. Computers in Industry, 24, 39-54.

Astheimer, P. (1993). What you See is What you Hear. In Proceedings of the IEEE Symposium on Research Frontiers in Virtual Reality, (pp. 100-107). : IEEE Computer Society Press.

Astheimer, P., Felger, W., & Muller, S. (1993 November/December). Virtual Design: A Generic VR System for Industrial Applications. Computers and Graphics, 17(6), 671-677.

Astheimer, P., & Pierce, M.-L. (1994). Level-of-Detail Generation and Its Applications in Virtual Reality. In Proceedings of the VRST '94: Virtual Reality Software and Technology, (pp. 299-312). : World Scientific Publishing Co., Inc.

Astheimer, P., Dai, F., Felger, W., Göbel, M., Haase, H., Muller, S., & Ziegler, R. (1995). VirtualDesign II - an Advanced VR System for Industrial Applications. In Proceedings of the Virtual Reality World '95, (pp. 337-364). : IDG Conferences and Seminars.

Astheimer, P., & Felger, W. (1995). An Interactive Virtual World Experience - the Cyberspace Roadshow. In M. Göbel (Ed.), Virtual Environments '95: Selected Papers of the Eurographics Workshops, (pp. 199-210, 301-302). New York, NY: SpringerWien.

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Astheimer, P., & Knopfle, C. (1996). 3-D Morphing and its Application to Virtual Reality. In Proceedings of the Third Eurographics Workshop on Virtual Environments, (pp. 85-93). : SpringerWien.

Attree, E. A., Brooks, B. M., Rose, F. D., Andrews, T. K., Leadbetter, A. G., & Clifford, B. R. (1996). Memory processes and virtual environments: I can't remember what was there, but I can remember how I got there: Implications for people with disabilities. In Proceedings of the ECDVRAT: 1st European Conference on Disability, Virtual Reality and Associated Technologies, (pp. unpaginated). : University of Reading.

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Aukstakalnis, S. (1993). Go With the Flow: Visualizing Complex Waterway Designs with Virtual Reality. CADalyst, 10(8), 56-58.

Aukstakalnis, S. (1993). Out of This World: the Fundamentals of Immersive Virtual Reality. CADalyst, 10(8), 37-44.

Aukstakalnis, S. (1993). Too Hot to Handle: Using CAD, Virtual Reality and Telepresence to Manage Nuclear Waste. CADalyst, 10(8), 46-50.

Aukstakalnis, S., Couvillion, B., Gaither, K., Moorhead, R., Nations, S., Vickery, R., Flynn, P., Fox, D. N., Smedstad, O. M., Wallcraft, A., & Williams, D. (1995). Interactive Ocean Modeling and Visualization. In Proceedings of the Supercomputing '95, (pp. unpaginated). : ACM.

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Avis, N., & Macredie, R. (1994). Problems, Possibilities and Potential (Virtual Reality). Computer Bulletin, 6(5), 8-9.

Axling, T., Haridi, S., & Fahlen, L. (1996). Virtual Reality Programming in Oz. In Proceedings of the Third Eurographics Workshop on Virtual Environments, (pp. 31-40). : SpringerWien.

Axling, T. (1996). Collaborative Interactive Design in Virtual Environments. In Proceedings of the CVE'96: Collaborative Virtual Environments, (pp. not paginated). : University of Nottingham.

Ayers, M., & Zeleznik, R. (1996). The Lego Interface Toolkit. In Proceedings of the UIST '96: the Ninth Annual ACM Symposium on User Interface Software and Technology, (pp. 97-98). : ACM SIGGRAPH.

Azuma, R. (1993). Tracking Requirements for Augmented Reality. Communications of the ACM, 36(7), 50-51.

Azuma, R., & Bishop, G. (1994). Improving Static and Dynamic Registration in an Optical See-Through HMD. In Proceedings of the SIGGRAPH '94, (pp. 197-204). : ACM SIGGRAPH.

Azuma, R., & Bishop, G. (1995). A Frequency-Domain Analysis of Head-Motion Prediction. In Proceedings of the SIGGRAPH '95, (pp. 401-408). : ACM.

Azuma, R. T. (1995 February). Predictive Tracking for Augmented Reality (TR95-007): University of North Carolina.

Azuola, R., Kaye, J. M., & Ting, B. J. (1994). Infrastructure for Human Modeling in VR. Virtual Reality Systems, 1(3), 28-32.

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