The following articles and books should provide an overview of using VR in education. Included is both examples of
	projects, assessments of the potential usefulness of the notion of VR in education, as well as some ideas for future
	development. A lucid way to approach the subject is to start with Youngblut (1998).
	
	  
		
-  Bricken, M. (1991) "Virtual Reality Learning 
          Environments: Potential and Challenges", In "Proceedings of the SIGGRAPH'91", 
          (pp. 178-184). New York, NY: ACM SIGGRAPH 
 -  Brown, D. J., Wilson, J. R. (1995) "LIVE: Learning in 
          Virtual Environments", Ability: The Journal of the British Computer 
          Society, 15, 24-25 
 -  Carr, K, England, R. (1995) 
          "Simulated and Virtual Realities: Elements of Perception", Taylor & 
          Francis: London 
 -  Cronin, 
          P. (1997) "Report on the Applications of Virtual Reality Technology 
          to Education", HCRC, University of Edinburgh, Electronic Document: http://www.cogsci.ed.ac.uk/~paulus/vr.htm        
 -  Dede, C. (1995) "The evolution of constructivist learning environments: 
          immersion in distributed, virtual worlds", Educational Technology, 35(5), 
          46-52 
 -  Dede, C., Salzman, M., Loftin, R. B., Ash, K. (1997) "Using Virtual 
          Reality Technology to Convey Abstract Scientific Concepts", in "Learning 
          the Sciences of the 21st Century: research, Design and Implementing 
          Advanced Technology Learning Environments", edited by Jacobson, M. J., 
          Kozma, R. B., Lawrence Erlbaum 
 -  Furness, T. A. III, Winn, 
          W., Yu, R. (1997) "The Impact of Three Dimensional Immersive Virtual 
          Environments on Modern Pedagogy: Global Change, VR and Learning", In 
          Proceedings of Workshops in Seattle, Washington, and Loughborough, England 
          in May and June 1997 
 -  Gorzerino, P., Morineau, T., Papin, J-. P. (1997) "Virtual Environment: 
          For Learning or For Training? A Cognitive Approach", in Chatelier, P. 
          R., Seidel, R. J. (1997) "Virtual reality, Training's Future?", Plenium 
          Press: New York 
 -  Homan, W. J. 
          (1994) "Virtual Reality: Real Promises and False Expectations", EMI: 
          Educational Media International, 31(4), 224-227 
 -  Rose, H. (1995) "Assessing Learning in VR: 
          Towards Developing a Paradigm", Virtual Reality Roving Vehicles (VRRV) 
          Project, HITL Publication TR-95-1: Seattle, WA: Human Interface Technology 
          Laboratory 
 -  Salzman, M. C., Dede, C., 
          Loftin, R. B. (1995) "Learner-centered design of sensorily immersive 
          microworlds using a virtual reality interface", In "Proceedings of the 
          AI-ED 95: 7th World Conference on Artificial Intelligence in Education", 
          (pp. 554-561). Charlottesville, VA: Association for Advancement of Computer 
          Education 
 -  Salzman, M. C., Dede, C., McGlynn, D., Loftin, R. B. 
          (1996) "ScienceSpace: Lessons for Designing Immersive Virtual Realities", 
          In Proceedings of the CHI '96: ACM conference on Human Factors in Computing 
          Systems, (pp. 89-90). New York, NY: ACM 
 -  Schroeder, R. (1995) "Learning from 
          Virtual Reality Applications in Education", Virtual Reality, 1(1), 33-40 
 
 -  Whitelock, D., Brna, P., Holland, S. (1996) "What 
          is the Value of Virtual Reality for Conceptual Learning? Towards a Theoretical 
          Framework", In "Proceedings of the Euro AI-Ed: European Conference on 
          AI in Education", Leeds, England: University of Leeds 
 -  Winn, W. (1997) "The Impact of Three-Dimensional 
          Immersive Virtual Environments on Modern Pedagogy", HITL Technical Report 
          R-97-15: Seattle, WA: University of Washington, Human Interface Technology 
          Laboratory 
 -  Youngblut, 
          C. (1998) "Educational Uses of Virtual Reality Technology", Institute 
          for Defense Analyses, January 
		  
		
  
		
	
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