The following articles and books should provide an overview of using VR in education. Included is both examples of
projects, assessments of the potential usefulness of the notion of VR in education, as well as some ideas for future
development. A lucid way to approach the subject is to start with Youngblut (1998).
- Bricken, M. (1991) "Virtual Reality Learning
Environments: Potential and Challenges", In "Proceedings of the SIGGRAPH'91",
(pp. 178-184). New York, NY: ACM SIGGRAPH
- Brown, D. J., Wilson, J. R. (1995) "LIVE: Learning in
Virtual Environments", Ability: The Journal of the British Computer
Society, 15, 24-25
- Carr, K, England, R. (1995)
"Simulated and Virtual Realities: Elements of Perception", Taylor &
Francis: London
- Cronin,
P. (1997) "Report on the Applications of Virtual Reality Technology
to Education", HCRC, University of Edinburgh, Electronic Document: http://www.cogsci.ed.ac.uk/~paulus/vr.htm
- Dede, C. (1995) "The evolution of constructivist learning environments:
immersion in distributed, virtual worlds", Educational Technology, 35(5),
46-52
- Dede, C., Salzman, M., Loftin, R. B., Ash, K. (1997) "Using Virtual
Reality Technology to Convey Abstract Scientific Concepts", in "Learning
the Sciences of the 21st Century: research, Design and Implementing
Advanced Technology Learning Environments", edited by Jacobson, M. J.,
Kozma, R. B., Lawrence Erlbaum
- Furness, T. A. III, Winn,
W., Yu, R. (1997) "The Impact of Three Dimensional Immersive Virtual
Environments on Modern Pedagogy: Global Change, VR and Learning", In
Proceedings of Workshops in Seattle, Washington, and Loughborough, England
in May and June 1997
- Gorzerino, P., Morineau, T., Papin, J-. P. (1997) "Virtual Environment:
For Learning or For Training? A Cognitive Approach", in Chatelier, P.
R., Seidel, R. J. (1997) "Virtual reality, Training's Future?", Plenium
Press: New York
- Homan, W. J.
(1994) "Virtual Reality: Real Promises and False Expectations", EMI:
Educational Media International, 31(4), 224-227
- Rose, H. (1995) "Assessing Learning in VR:
Towards Developing a Paradigm", Virtual Reality Roving Vehicles (VRRV)
Project, HITL Publication TR-95-1: Seattle, WA: Human Interface Technology
Laboratory
- Salzman, M. C., Dede, C.,
Loftin, R. B. (1995) "Learner-centered design of sensorily immersive
microworlds using a virtual reality interface", In "Proceedings of the
AI-ED 95: 7th World Conference on Artificial Intelligence in Education",
(pp. 554-561). Charlottesville, VA: Association for Advancement of Computer
Education
- Salzman, M. C., Dede, C., McGlynn, D., Loftin, R. B.
(1996) "ScienceSpace: Lessons for Designing Immersive Virtual Realities",
In Proceedings of the CHI '96: ACM conference on Human Factors in Computing
Systems, (pp. 89-90). New York, NY: ACM
- Schroeder, R. (1995) "Learning from
Virtual Reality Applications in Education", Virtual Reality, 1(1), 33-40
- Whitelock, D., Brna, P., Holland, S. (1996) "What
is the Value of Virtual Reality for Conceptual Learning? Towards a Theoretical
Framework", In "Proceedings of the Euro AI-Ed: European Conference on
AI in Education", Leeds, England: University of Leeds
- Winn, W. (1997) "The Impact of Three-Dimensional
Immersive Virtual Environments on Modern Pedagogy", HITL Technical Report
R-97-15: Seattle, WA: University of Washington, Human Interface Technology
Laboratory
- Youngblut,
C. (1998) "Educational Uses of Virtual Reality Technology", Institute
for Defense Analyses, January
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