Virtual Reality in Education: On-line Survey

Daniel Fällman
Department of Informatics
Umeå University

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References, Key Readings

VR in education

The following articles and books should provide an overview of using VR in education. Included is both examples of projects, assessments of the potential usefulness of the notion of VR in education, as well as some ideas for future development. A lucid way to approach the subject is to start with Youngblut (1998).
  • Bricken, M. (1991) "Virtual Reality Learning Environments: Potential and Challenges", In "Proceedings of the SIGGRAPH'91", (pp. 178-184). New York, NY: ACM SIGGRAPH
  • Brown, D. J., Wilson, J. R. (1995) "LIVE: Learning in Virtual Environments", Ability: The Journal of the British Computer Society, 15, 24-25
  • Carr, K, England, R. (1995) "Simulated and Virtual Realities: Elements of Perception", Taylor & Francis: London
  • Cronin, P. (1997) "Report on the Applications of Virtual Reality Technology to Education", HCRC, University of Edinburgh, Electronic Document: http://www.cogsci.ed.ac.uk/~paulus/vr.htm
  • Dede, C. (1995) "The evolution of constructivist learning environments: immersion in distributed, virtual worlds", Educational Technology, 35(5), 46-52
  • Dede, C., Salzman, M., Loftin, R. B., Ash, K. (1997) "Using Virtual Reality Technology to Convey Abstract Scientific Concepts", in "Learning the Sciences of the 21st Century: research, Design and Implementing Advanced Technology Learning Environments", edited by Jacobson, M. J., Kozma, R. B., Lawrence Erlbaum
  • Furness, T. A. III, Winn, W., Yu, R. (1997) "The Impact of Three Dimensional Immersive Virtual Environments on Modern Pedagogy: Global Change, VR and Learning", In Proceedings of Workshops in Seattle, Washington, and Loughborough, England in May and June 1997
  • Gorzerino, P., Morineau, T., Papin, J-. P. (1997) "Virtual Environment: For Learning or For Training? A Cognitive Approach", in Chatelier, P. R., Seidel, R. J. (1997) "Virtual reality, Training's Future?", Plenium Press: New York
  • Homan, W. J. (1994) "Virtual Reality: Real Promises and False Expectations", EMI: Educational Media International, 31(4), 224-227
  • Rose, H. (1995) "Assessing Learning in VR: Towards Developing a Paradigm", Virtual Reality Roving Vehicles (VRRV) Project, HITL Publication TR-95-1: Seattle, WA: Human Interface Technology Laboratory
  • Salzman, M. C., Dede, C., Loftin, R. B. (1995) "Learner-centered design of sensorily immersive microworlds using a virtual reality interface", In "Proceedings of the AI-ED 95: 7th World Conference on Artificial Intelligence in Education", (pp. 554-561). Charlottesville, VA: Association for Advancement of Computer Education
  • Salzman, M. C., Dede, C., McGlynn, D., Loftin, R. B. (1996) "ScienceSpace: Lessons for Designing Immersive Virtual Realities", In Proceedings of the CHI '96: ACM conference on Human Factors in Computing Systems, (pp. 89-90). New York, NY: ACM
  • Schroeder, R. (1995) "Learning from Virtual Reality Applications in Education", Virtual Reality, 1(1), 33-40
  • Whitelock, D., Brna, P., Holland, S. (1996) "What is the Value of Virtual Reality for Conceptual Learning? Towards a Theoretical Framework", In "Proceedings of the Euro AI-Ed: European Conference on AI in Education", Leeds, England: University of Leeds
  • Winn, W. (1997) "The Impact of Three-Dimensional Immersive Virtual Environments on Modern Pedagogy", HITL Technical Report R-97-15: Seattle, WA: University of Washington, Human Interface Technology Laboratory
  • Youngblut, C. (1998) "Educational Uses of Virtual Reality Technology", Institute for Defense Analyses, January