I was born in Boden, located in the north of Sweden, in 1969 and began my undergraduate studies at Umeå University in 1991. I was hired by the Department of Informatics when I graduated in 1995. I have since then been teaching A- and B-level courses on technical and social aspects of information and communication technology.
Since January 2001, I am situated at the School of Art and Communication, Malmö University where I am a participant of the Creative Environments research studio.
As a PhD student I am currently conducting research on social interaction in virtual worlds. More information on my research is available below under the "Projects" heading.
More project descriptions are available at my earlier projects page.
I am currently conducting studies on social behaviour in virtual environments. The project is called New Arenas for Social Interaction (NAFSI) and is one of the ongoing projects of the Net-Life Research Group. In connection to this work I also function as the editor of a net-life reference page called Net-Life Resources.
Together with Michael Heim, PhD and a group of designers at Art Center College of Design in Pasadena, Ca. I have been participating for the last couple of months in creating an ActiveWorlds world called ACCD World. It is aimed at conveying some of the ideas presented in Heim's latest book Virtual Realism.
Besides actively taking part in the world design as an apprentice builder, I am conducting a participative study of the design project in order to dig deeper into the practice of virtual world design.
Our collaboration was initiated during the on-line seminar series Deep Cyberspace 98.
Under the name The Swedish Polygon Company I and a group of researchers at the Department of Informatics, Umeå University are running The Confuse Project. We are developing a virtual conference center for presentations and discussions in the Eduverse system. In exploring how to design virtual arenas we have made use of physical modeling, which in our case has entailed building scale 1:30 lego models.
Publications (chronologically reversed)
Jakobsson, Mikael (2003). A virtual realist primer to virtual world design. In Ehn, Pelle & Löwgren, Jonas (eds.). Searching voices - towards a canon for interaction design. Studies in Arts and Communication #01. Malmö: Malmö University. [ Full paper in PDF ]
Jakobsson, Mikael & T.L. Taylor (2003). The Sopranos meets Everquest - social networking in massively multiuser networking games. fineArt forum. 17:8. August 2003. [ Full paper online ]
Jakobsson, Mikael & T.L. Taylor (2003). The Sopranos meets Everquest - social networking in massively multiuser networking games. MelbourneDAC, the 5th International Digital Arts and Culture Conference. Melbourne, Australia. [ Full paper in PDF ]
Jakobsson, Mikael (2002). From architecture to interacture. Internet Research 3.0: Net / Work / Theory. Maastricht, The Netherlands. [ Full paper in PDF ]
Croon Fors, Anna & Mikael Jakobsson (2002). Beyond use and design - the dialectics of being in virtual worlds. Digital Creativity. 13:1. March 2002. [ Manuscript in PDF ]
Jakobsson, Mikael (2001). Rest in peace, Bill the bot. Death and life in virtual worlds. In Schroeder, Ralph (ed.). The social life of avatars. Presence and interaction in shared virtual environments. London: Springer.
Jakobsson, Mikael & Daniel Skog (2001). What makes a house? Approaching architectural design in virtual worlds. Information Systems Research Seminar in Scandinavia. Ulvik in Hardanger, Norway. [ Full paper in PDF ]
Holmström, Helena & Mikael Jakobsson (2001). Using models in virtual world design. Hawaii International Conference on System Sciences 34. Maui, HI, USA. [ Full paper in PDF ]
Croon Fors, Anna & Mikael Jakobsson (2000). Beyond use and design - The dialectics of being in virtual worlds. Internet Research 1.0: The state of the interdiscipline. Lawrence, KS, USA. [ Full paper in PDF ]
Jakobsson, Mikael & Victoria Popdan (1999). How we became net friends, and what we learned from it. Identities in Action. Languages and Discourses, Communities and Selves, Values and Representations. Gregynog, Wales. [ Abstract ] [ Full paper in PDF ]
Jakobsson, Mikael (1999). En resa till Los Angeles - i verkligheten eller bara virtuellt?. KFB Kommuniké. 5/99.
Jakobsson, Mikael (1999). Why Bill was killed - understanding social interaction in virtual worlds. In Nijholt, A. et al. (eds.). Interactions in virtual worlds. Proceedings of the fifteenth Twente workshop on language technology. Enschede, The Netherlands: Twente University. [ Abstract ] [ Full paper in PDF ]
Grönlund, Åke & Mikael Jakobsson (1999). Electronic services to citizens - Usable and useful?. In Karlsson, Marianne & Britt Östlund (eds.). Users in Action. Stories of users and telematics in everyday life. Stockholm: KFB.
Jakobsson, Mikael (1996). Badis as theatre - Putting the drama perspective to the test. In Dahlbom, B. et al. (eds.). Proceedings of IRIS 19 "The Future". Gothenburg: Gothenburg studies in Informatics. [ Abstract ] [ Full paper in PDF ]
Jakobsson, Mikael (1993). MESS - Ett enaktivt system för användarstöd. Rapport UMADB D-93.05. Umeå: Institutionen för informationsbehandling. [ Extended abstract in English ]
Visit: K 3 building, Creative Environments studio, Beijerskajen 8, Malmö.
mail: Malmö University, Mikael Jakobsson, Arts & Communication, SE-205 06 Malmö, Sweden
Phone: +46 (0)40 6657231
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Last updated: 13 jan 2006