JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page. Seminarier | Informatik, Umeå universitet
Tid: Wednesday 2004-11-10, 13:15-15:00
Plats: MIT-huset, MC 313

Ola Henfridsson & Rikard Lindgren, Telematics Group, Viktoria Institute, Göteborg: In-Car Ubiquitous Computing and Competence Management Systems: Lessons Learned from Two Action Research Studies

The presentation covers two different action research studies. First, we describe a newly completed action research study on ubiquitous computing services in cars. This part of the talk will be based on a recently written paper. The abstract of this paper reads:

"Ubiquitous computing envisions seamless access of mass-scale services over the multitude of contexts that users encounter in everyday mobility. However, to be successful such computing must simultaneously be designed to provide transparent, integrated, and convenient support in localized use contexts. The issue of multi-contextuality makes the design of ubiquitous computing services and environments a challenging endeavor. While ubiquitous computing requires attention to the multi-contextuality of people's mobile device use encompassing spatial, temporal, and social dimensions of mobility, the typical avenue for IS research studies has been the single context (e.g., team, organization, or inter-organizational).

Addressing this omission in the IS literature, we embarked on a grounded action research study with the objective of developing and testing design principles for handling multi-contextuality in an increasingly important ubiquitous computing environment - the car. Already encompassing highly mobile aspects of people's everyday life and promising to provide ubiquitous availability of computing and communication infrastructure, the car is indeed a relevant setting for investigating socio-technical implications emerging from the co-existence of different use contexts in ubiquitous computing. Contributing to the early stage of the ubiquitous computing research tradition, this paper does not only empirically demonstrate that the car as a ubiquitous computing environment can improve the convenience of people's everyday mobile device use by providing multi-contextual support. The paper also suggests our design principles to be valid for other ubiquitous computing environments aimed at supporting the individual with an infrastructure for synchronization, information presentation, and micro-mobility."

The second part of the talk will be based on another paper on design principles for competence management systems. The abstract of this paper reads:

"Even though the literature on competence in organizations recognizes the need to align organization level core competence with individual level job competence, it does not consider the role of information technology in managing competence across the macro and micro levels. To address this shortcoming, we embarked on an action research study that develops and tests design principles for competence management systems (CMS) so that these support organizations that embrace a core competence approach. This research develops an integrative model of competence that not only outlines the interaction between organizational and individual level competence and the role of technology in this process, but also incorporates a typology of competence (competence-in-stock, competence-in-use, and competence-in-the-making). Six Swedish organizations participated in our research project, which took 30 months and consisted of two action research cycles involving numerous data collection strategies and interventions such as prototypes. In addition to developing a set of design principles and considering their implications for both research and practice, this manuscript also includes a self-assessment of the study by evaluating it according to the criteria for canonical action research."


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Välkomna!
Daniel Skog

Utskriftsversion

Sidansvarig: Torbjörn Nordström
2004-10-26