JavaScript is turned off in your web browser. Turn it on to take full advantage of this site, then refresh the page. Seminarier | Informatik, Umeå universitet
Tid: Wednesday 2004-11-03, 13:15-15:00
Plats: MIT-huset, MC 313

Erik Stolterman, Informatik: Interaction Design Research – From Human-Computer Interaction to Human-Environment Interaction

We are as a society experiencing an ongoing digital transformation. Our world is being saturated by digital technology. Our everyday artifacts and systems are transformed. Their material, structure, appearance and functionality are being changed due to the capability of digital technology to imitate, replace, enhance, and simulate existing traditional technological solutions.

This increasing complexity of our designed interactive lifeworld creates new challenges for future interaction design research. What is needed from academia to support a societal development with the common good in focus? And what kind of research is needed to make such a contribution?

Interaction design research is at the core of the expanding informational and interactive society. When our lifeworlds become more digitalized and interactive as a whole, the traditional focus of human-computer interaction research on the interaction between humans and a single designed artifact will not be enough. With the recent development of pervasive and ubiquitous computing, our environments will no longer be defined by distinct and separate artifacts to interact with. We will not even interact with systems, but with the environment as a whole. When the informational and physical domains are fully intertwined, interaction design research has to broader its scope. Interaction design research has to include human-environment interaction (HEI) as well as human-computer interaction (HCI). But, it is not only a question of a change of scope and of object of study. It is a change that will demand new perspectives and methods in the way the research is carried out.

These changed preconditions can be approached from three distinct but equally needed research positions. These are the positions of the true, the ideal and the real. Or, in other words, the positions of science, critique and design. Interaction design research has so far been dominated by the perspective of science. Now is the time to develop interaction research within all three positions. Such a development will lead to some radical changes in the understanding of the intentions, goals, methodologies, and outcomes of future interaction design research.

Seminariet hålls på svenska.

Daniel Skog


Sidansvarig: Torbjörn Nordström