 | | Tid: Onsdag 2002-05-22, 13:15-15:00 Plats: MIT-huset, MC 413Daniel Fällman:
Wear, Point, and Tilt: an Interaction Daseiner’s Perspective
Mobile information technology is emerging as an influential computing
paradigm. Palmtop computers, cellular phones, and other mobile devices
are gaining ground as an alternative mode of computing far from the
physical confinement brought about by the desktop computer. While these
mobile devices’ computational power increases dramatically for every new
version being manufactured, concerns have remained for quite some time
regarding Human—Computer Interaction issues. In the current literature
on interaction with mobile computers, two primary causes have been
suggested as the main barriers which confine usability. First, there are
no adequate methods available for text input, and second, the output is
limited because of the devices’ small screens.
In this seminar, I will present the issues, activities, and findings of
a project entitled “The ABB Mobile Service Technician”. This project has
been conducted jointly with industrial company ABB, in which several of
the usability issues were approached through focused design for a
specific work practice. This specific environment allows us to look
beyond the “mobile office” metaphor which typically permeates work in
this area, and which I have come to hold as an important key to the
usability problems often related with mobile computing.
The seminar will have the following structure. First, I will present the
context for this study, how and why the project came about, and the
three-stage approach that was chosen. Since I am currently on expulsion
from the department, I will also briefly take the chance to introduce
myself, where I currently work and what I do.
Second, I will in some detail introduce findings from two ethnographical
studies conducted at industrial assembly manufacturing sites, which form
the empirical base of the project. Particular attention will be paid to
the issue of how certain empirical findings were interpreted as
incentives for design, i.e. how ethnography evolved into design.
Third, the prototype design will be explained, discussed, and
demonstrated, including its custom made hardware, its specific
interaction and interface design, and its overall model of
functionality.
Fourth, two issues of particular interest concerning the prototype
design will be highlighted: the style of interaction promoted by the
prototype; and the potential of collaboration made possible by its
physical embodiment. Here, my theoretical curiosity with aspects of
phenomenology will become discernible.
My hope is that this seminar will give rise to questions and ideas
regarding the possibilities of expanding the scope of research in
Informatics outside of our traditional discipline borders. I might too
be able to provide some hints regarding the issue of working closely
with industry, while avoiding working for industry. "
Välkomna! Mikael Wiberg
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